Thread: 5E Encounter Calc
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July 10th, 2016, 22:14 #1
5E Encounter Calc
MODERATOR: Now includes updated v3.2.0 compatible version.
I updated hereander's extension.
How it works:
Put the attachment in your fantasy ground's extensions folder. On my computer that is:
C:\Users\Fudly\AppData\Roaming\Fantasy Grounds\extensions
Activate the extension for your campaign
Attachment 14688
Choose whether you want to get party levels from the combat tracker or the party sheet.
Attachment 14685
To use this, as you're creating a new encounter, click the refresh button to update the XP total, and then press "Encounter Difficulty" to output the difficulty of the encounter to chat.
Attachment 14686
This is a little different from hereander's. I don't know which formula he was using to calculate difficulty. We calculate it the DMG way now. Also, I added a "super deadly" category which is another difficulty level harder than deadly.Last edited by Fudly; December 12th, 2016 at 07:23.
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July 10th, 2016, 22:19 #2
Also, I'd like to make this autoupdate the XP total as you add, remove, and change the quantity of mobs, but I have no idea how to get that information in scope. I feel like I should be able to add a handler to the .npclist database record, but I couldn't figure out the syntax.
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July 10th, 2016, 22:29 #3
Nice work, I'll sticky this in the 5E forums.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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July 11th, 2016, 02:17 #4
Awesome, thanks Fudly! This is going to save me a lot of time!
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July 11th, 2016, 08:40 #5
This page still has the link to the old non-working extension:
https://www.fantasygrounds.com/forum...ity-extensions
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October 25th, 2016, 23:58 #6
I noticed that the calculation seems to always pick the lower value when assigning the difficulty level. I think (my interpretation) is it should pick the one closer to your value.
So if your encounter threshold = 700 and Medium = 500 and Hard = 750 then the encounter should = Hard. However it seems to me that teh extension woudl return Medium.Brice AKA BoringMadman
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October 26th, 2016, 00:11 #7
The DM manual has thresholds with no rounding, so I have thresholds with no rounding. That said, I'd bet your way is equally useful (aka almost useless). The calculation isn't nearly accurate enough where rounding matters.
If accurate encounter difficulties matters to you, the best edition for that is 4th.
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October 26th, 2016, 01:40 #8
I don't particularly worry about CL. I just put the situation out there and let the players decided who has the bigger swinging ****.
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October 26th, 2016, 02:35 #9
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November 3rd, 2016, 22:38 #10
- Join Date
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Hey, great work! I almost forgot about that thing
As far as I remember I got the algorithm from the javascript here https://dhmholley.co.uk/encounter-calculator-5th/Last edited by hereander; November 3rd, 2016 at 22:41.
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