Thread: Magic/spell slots for NPCs
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August 16th, 2005, 16:45 #1
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August 16th, 2005, 16:51 #2
A slight oversight perhaps. But it should be easy enough to add extra elements to the NPC-sheet though. Once you figure out the 'dynamic' (in lack of better word) position-reference system used on the NPC-sheet.
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August 16th, 2005, 17:08 #3
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August 16th, 2005, 17:36 #4
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When doing the WA conversion for Necro games I put the bad guys spells in the 'descriptions' on the first window.
rv
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August 16th, 2005, 18:00 #5
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August 16th, 2005, 18:32 #6
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If I remember right, you can drag and drop them from the spell list into the page. Makes it nice as you can referance the spell later.
rv
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August 16th, 2005, 20:44 #7Originally Posted by msd
I don't use the D20 system at all so I'm afraid I don't know what to add, but I'm sure there's someone here that knows the D20 system and could add them?
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August 16th, 2005, 23:45 #8
Not that this has anything to do with the d20 system, per se, but to add the NPC spell tab to the program, you need to first, create the graphic. Change the other graphics to show the new spells, figure out the area that is to be edited, change the 3 different xml files to reflect this, then all of the NPCs that you have in the campaign! Then to top it off, probably all the monsters as well, due to the fact the monsters are using the same template as the NPCs. So you are talking about a major change in format here!
Suffice to say, if this is to be done, I would like to see the new stat block format introduced in the DMG 2 as the new NPC pages.
If someone wants to PM me, and share the tasks, I would be interested in making this request a reality! Thing is, I cannot do it alone! So this is a call to all of you XMLers in this community! A Call to ARMS! lets make this a reality!
Peace,Ultimate Licence holder
I've had FG for so LONG I DON'T KNOW HOW TO USE IT!
But I'm learning!
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August 16th, 2005, 23:59 #9Originally Posted by kalmarjan
I will have to drag it out and take a look at the new block format...
Thanks for the heads up on that.
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August 18th, 2005, 08:39 #10Originally Posted by kalmarjan
<frame name="controlarea" offset="0,0,0,0" /> that automatically creates a slightly brighter area around the control (it is actually a white but transparent png that is 'dynamically resized'). The offset tells the program how far edges is supposed to be from the actual text, or something like that.
That means that all you have to do is to increase the size of the NPC-sheet (which is also dynamically resized so all you need to do is to change the size in the codes) to make room for the new field and then add the fields.
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