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Thread: re: v. 3.2

  1. #1
    rob2e's Avatar
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    re: v. 3.2

    Version 3.2

    I WANT IT!!!
    I WANT IT!!!
    I WANT IT!!!

    Okay, I'm calm now.

    Sorry.

    I'll go back to just being impatient and excited...
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  2. #2
    Well, it is in the Test Channel, so you could always get it there
    Dulux-Oz

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  3. #3
    rob2e's Avatar
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    Test channel, but that's just a tease. Ha! I have to switch back when my players connect so it's more frustrating to KIND of have it. I'm just impatient and excited with all the talk of improvements and such...
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  4. #4
    Yeah, the improvements are good and all, but they're playing havoc with my Extensions - still, I think I've got most of them sorted now - let's hope
    Dulux-Oz

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  5. #5
    So, what's so exciting about 3.2? Can't seems to find anything on the forums about it.

  6. #6

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    Quote Originally Posted by rob2e View Post
    Test channel, but that's just a tease. Ha! I have to switch back when my players connect so it's more frustrating to KIND of have it. I'm just impatient and excited with all the talk of improvements and such...
    Tell your players to switch to the test channel as well. I did that for a while when a release was taking too long about a year ago. :-)

  7. #7
    Zacchaeus's Avatar
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    Quote Originally Posted by villadelfia View Post
    So, what's so exciting about 3.2? Can't seems to find anything on the forums about it.
    You can see details here.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  8. #8
    I'm unclear whether we will be able to build custom classes within the campaign, or if all the new class access will still be read-only.

  9. #9
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    Quote Originally Posted by epithet View Post
    I'm unclear whether we will be able to build custom classes within the campaign, or if all the new class access will still be read-only.
    I'm not sure what you mean by custom classes.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #10
    Okay, I read the list and understand the impatience. (Why does the Update list for a release always sound like a 'What I've Complained About the Last Couple Months' list.)
    I never claimed to be sane. Besides, it's more fun this way.

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