Thread: Advanced Character XML Creator
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August 13th, 2005, 21:11 #1
Advanced Character XML Creator
Hello,
Second post and a tool that might be found useful....
I have spent all day writing a VB.Net application to create an XML file for an advanced character.
It's not the most friendly of layouts I suspect but any way it will save me having to do all the tables by hand.
If any one is interested let me know and I will e-mail it to you, better yet if someone wants to host it let me know and I shall send it over.
Kevin
<goes to hide back with the other lurkers>
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August 13th, 2005, 22:02 #2
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Sounds interesting!
Send it to me at richvalle @ yahoo.com and I'll post it over at adventuresomedreams.com.
Thanks for sharing.
rv
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August 14th, 2005, 01:18 #3
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August 14th, 2005, 09:16 #4
Updated version V1.1 has been uploaded...
I have just uploaded version 1.1 of my .xml file creator. (it is currently awaiting approval)
This version lets you create either advanced or Prestige Modern classes, and also has a Features section.
The format is based on the advanced character format in the D20 Modern Ruleset.
You cannot create a table in the features section (I can't work out how to implement that).
When copying from a pdf it may have the same problem that the word macro did with quotes, I think I have resolved " ' " now.
It’s a bit rough, but I think it’s still a bit easier than creating those class tables by hand.
It also includes some very basic instructions
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This replaces the file uploaded by richvalle (thanks for that!)
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August 14th, 2005, 15:19 #5
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I approved it!
https://www.adventuresomedreams.com/...?do=file&id=19
rv
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August 14th, 2005, 23:03 #6
Right on!
Any chance that we could get this in a core d20 format?
Is there any way that I can help and or look into having one for the NPC format?
Let me know.Ultimate Licence holder
I've had FG for so LONG I DON'T KNOW HOW TO USE IT!
But I'm learning!
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August 15th, 2005, 09:09 #7
I was looking into doing the NPC one next...
Uploaded to Adventuresome dreams...
I have not been able to test it with Fantasy grounds but the xml file matches the output for Allan in the example campaign, so should work. :|
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August 15th, 2005, 12:58 #8
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August 16th, 2005, 05:57 #9
This rocks! Looks like it is doing well, there is only one little minor bug <Squeek!>
When I use the node feature, when I go into my XML editor, the "" are missing from the code. it should read:
<node="00001">
where it reads
<node=00001>
well, not exactly written like so, but you get the idea.
Fantastic work!
I am a decent writer, but the coding is still pretty new to me!
You rock!Ultimate Licence holder
I've had FG for so LONG I DON'T KNOW HOW TO USE IT!
But I'm learning!
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August 16th, 2005, 11:21 #10
This looks amazing, without having tried to implement into FG.
Good job, these tools make FG module creation a delight.
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