Thread: Changing the Personalities Setup
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September 26th, 2006, 21:06 #1
Changing the Personalities Setup
The ruleset I'm working on has no need for monsters, so I edited out the line that loaded monsters.xml, no problem. However, I want to change the personalities box because the game uses different stats, etc.
Poking around, I find that the personalities entry thing is located in the d20_Reference file (which I've gone and renamed for my ruleset). I can see monster_other, monster_description, monster_combat. The problem occurs when I try to edit this:
If I change the line from 'Empty Monster Data' to 'Empty NPC Data', it doesn't reflect. Nor does changing 'HD' to 'Whatever'.
Considering I need to make a number of changes to the text that appears, this is somewhat annoying.
Am I missing a file, or a reference, or something?
To clarify, these are the forms I'm trying to edit (poor picture quality cause I took it through VNC on my home box but anyone who's used FG knows what I'm talking about)
DM: For reference sake, when a bad guys dies, I'll turn their token over. So an upside down 'A' or 'B' means it's a corpse.
PC 1: So if we kill a 'M' is it reincarnated as a 'W'?
PC 2: That damn 'O' just won't die!
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September 26th, 2006, 21:50 #2Originally Posted by mr_h
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September 26th, 2006, 22:10 #3
Not true.
Navigate through your d20_adventure.xml file.
you will see something like this:
Code:<windowclass name="npc_combat"> <datasource name="npc" /> <frame name="npcbox_combat" /> <defaultsize width="270" height="400" /> <sheetdata> <windowopencontrol> <icon normal="button_dragtarget" /> <bounds rect="10,10,20,20" /> <class name="npc" /> <altclass name="npc" /> <description field="name" /> </windowopencontrol> <stringcontrol name="name"> <bounds rect="45,12,-52,20" /> <empty value="« Empty Monster Data »" /> <createidentity /> <tabtarget next="hd" prev="willsave" /> </stringcontrol> <identityactivation> <bounds rect="-49,10,23,22" /> <icon normal="button_identityactivate" pressed="button_identityactivate_down" /> <sourcefield name="name" /> <tooltip text="Use as identity" /> </identityactivation>
...
« Empty NPC Data » ....
and all should be good.
Sandeman
PPS, this IS in a different ruleset than the default install, right?Ultimate Licence holder
I've had FG for so LONG I DON'T KNOW HOW TO USE IT!
But I'm learning!
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September 26th, 2006, 22:23 #4
Thanks for pointing out the additional XML file that needs to be updated but if he wants to remove/change the box labels in the window he will have to update the image.
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September 26th, 2006, 22:32 #5
Actually the images ARE blank...I've checked them several times (That was my first thought sloejack )
But I did not ever look at the adventure.xml file. That's probably where my problem is.
*tests it* and yup, that's the one I wanted. ThanksDM: For reference sake, when a bad guys dies, I'll turn their token over. So an upside down 'A' or 'B' means it's a corpse.
PC 1: So if we kill a 'M' is it reincarnated as a 'W'?
PC 2: That damn 'O' just won't die!
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September 26th, 2006, 22:35 #6
The only box labels that need changing via playing with the png are the tab labels ("Description", "Combat", "Other"). The other labels that appear on the frames such as "HD", "hp" and "Initiative" can be changed via the xml that defines the data to be presented as Kalmarjan indicates .... if I understand the original question correctly ...
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September 27th, 2006, 01:25 #7
that's interesting, now that I'm home and looking through the frames folder I see that. I wonder why windows like the character sheet are not done like that.
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September 27th, 2006, 06:27 #8
I guess a couple of reasons ... the most obvious thing that strikes me is that defining text via xml leads to a pretty dull looking character sheet ?
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September 27th, 2006, 13:49 #9
It seems like a quick and easy way to make a mini charsheet, but I'll be damned if I can figure out the code
I'll probably end up making a graphic that has the main stuff, and doing the rest like a normal character sheet.DM: For reference sake, when a bad guys dies, I'll turn their token over. So an upside down 'A' or 'B' means it's a corpse.
PC 1: So if we kill a 'M' is it reincarnated as a 'W'?
PC 2: That damn 'O' just won't die!
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