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June 11th, 2016, 21:37 #1
Secret doors/passages in published modules (Crypt of the Sun Lord)
Hey, guys. I apologize in advance if this has been answered. I saw some answers in general and in regards to homebrew campaigns but not published campaigns. I'm curious about treatment of secret doors. Specifically as I prepare to run Crypt of the Sun Lord after Crow's Rest Island, I noticed that the player map in the published campaign shows clear openings in the walls which are supposed to be secret doors connecting rooms. If I unmask a particular room just to show the interior walls in the room it will show an obvious break in the wall which should be a secret door. On the DM map it is clearly marked as a secret passage.
So, can I export the map in a mod file and then convert it to another file type so I can try and "cover" the opening in some type of mapping software like pymapper, tiled or some some other paint program and then re-import to FG? Just curious how folks deal with this in published campaigns. Perhaps I'm missing something obvious with this module as it seems odd they would show the passageway in a player map if it was supposed to be secret.
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June 11th, 2016, 22:18 #2
I'm not familiar with this adventure but I think the answer is going to be no. You can't access the resources in the module and can't export things from it. The only thing I can suggest is that you try to not unmask the area.
There's not a great deal you can do from within the module and the developer of the module will only have the resources provided by the publisher. The type and quality of those resources vary but it is possible that something can be done in Photoshop or GIMP or whatever software is available to the developer to try and rectify flaws in the provided material. perhaps the author of the module could take a look to see if something can be done and provide an update to the module?If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 11th, 2016, 22:32 #3
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June 11th, 2016, 23:37 #4
Another thing to do is make a removable token. I recommend using the map layering extension for this.
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- Robert
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June 11th, 2016, 23:49 #5
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June 12th, 2016, 10:21 #6
I'd also report it to the publisher, as this is clearly not ideal for online play. It should be a pretty quick job for them to fix the image and update the module.
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June 12th, 2016, 10:33 #7
Or conversely, when the player asks "whats that gap in the wall on the map"
you Say "Gap? What Gap I see no gap?"....
then "Well if your so sure theres a gap why not try to walk through it?" (works even better if your using cameras so the player can see you take a long slow draw on your Cigarette and grin maniacally at them in the camera)
Or take a screenshot of the map on the screen (PrtScn button). Then use paint.net or GIMP or something and paste the image into there edit it and save it to the image folder of the campaign. Then just remeber to use YOUR edited image rather than the one in the module. (You would probably have to drag over the links from the module map to the new map)"When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."
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June 12th, 2016, 14:30 #8
You can open the file in an image editor like Paint.NET and use the clone stamp tool to "paint in" a wall. I won't go into details, it's relatively easy to figure out. You can also copy and paste a wall section from another part of the map with the select tools, same basic idea. The hard part is making it look convincing.
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June 12th, 2016, 16:12 #9
All good workarounds being suggested. IMO when you pay for something you shouldn't have to do that so the publisher that's getting some of your purchase dollars should provide the fix.
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June 12th, 2016, 17:43 #10
Thanks for all the replies. I did email the publisher shortly after I started this thread. I'll let everyone know what they say, but I agree, I have some great workaround ideas now thanks to all of you.
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