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June 17th, 2016, 00:44 #11
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The Castles and Crusades ruleset rolls the regular 6-sided dice for both d2 and d3 - which is what most people do at the table as well (since 6 is evenly divisible by both 2 and 3).
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June 17th, 2016, 06:49 #12
The dice is what it is...
Hah! Killer? Prolly not - but I do hope that it does help people with these other games.
I havent actually made any changes to the NPC sheet (above what is in the current extension) and I wonder if I should allow drag ad drop command line rolls onto the NPC sheet too? It probably would make things easier...
MoreCore - Generic Ruleset
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Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con
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January 18th, 2021, 10:07 #13
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Hi,
I've been searching for a while now, and I haven't found an answer. I'm trying to make a game based off of 5by5 and I was wondering if there was a way to make a less than roll feature. Example strength is 12, if you roll less than 12 success, if not fail.
Also I want to make a custom dice of 0-5 instead of 1-6.
Any help would be appreciated.
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January 18th, 2021, 12:53 #14
MoreCore has at least 2 rollunder scripts.
It does not support 0-5 but you could update a script to change 6s to 0s...
MoreCore - Generic Ruleset
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January 18th, 2021, 20:52 #15
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Going to require more details... How exactly do I update the script?
And thank you I'll look into morecore.
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January 18th, 2021, 23:54 #16
MoreCore - Generic Ruleset
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Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con
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January 19th, 2021, 01:01 #17
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I haven't found a proper download for the morecore ruleset to be honest.
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January 19th, 2021, 01:42 #18
MoreCore - Generic Ruleset
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Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con
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January 19th, 2021, 01:53 #19
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Thanks, I'll look into the programming of the dice. Much appreciated.
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January 19th, 2021, 04:15 #20
you want something like this:
Code:for _,v in ipairs(rRoll.aDice) do if v.result == 6 then v.result = 0; end end
Code:for _,v in ipairs(rRoll.aDice) do if rRoll.aDice[v].result == 6 then rRoll.aDice[v].result = 0; end end
MoreCore - Generic Ruleset
--- Projects ---
Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con
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