STAR TREK 2d20
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  1. #11

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    The Castles and Crusades ruleset rolls the regular 6-sided dice for both d2 and d3 - which is what most people do at the table as well (since 6 is evenly divisible by both 2 and 3).

  2. #12
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    Quote Originally Posted by Draugr View Post
    Thanks I see what you are saying. That is fine. Too bad the devs haven't implemented a blank die for situations exactly like the ones shown above. The Fate dice are fine, but if a blank die was rolled it would just look cleaner in my opinion I guess.

    Can't wait to see MoreCore, from the research I've done so far it looks like its going to be a killer upgrade.

    Oh... My current custom RPG set of ruels is using CoreRPG. When MoreCore is released how difficult would it be to carry over my data from CoreRPG to MoreCore? I'm still fairly new to FG but I'm guessing any story data and tables could be easy, and it might only require me to re-create the custom hero sheet, monsters and NPCs data. Does that sound about right?

    Thanks
    The dice is what it is...
    Hah! Killer? Prolly not - but I do hope that it does help people with these other games.
    I havent actually made any changes to the NPC sheet (above what is in the current extension) and I wonder if I should allow drag ad drop command line rolls onto the NPC sheet too? It probably would make things easier...

  3. #13
    Hi,
    I've been searching for a while now, and I haven't found an answer. I'm trying to make a game based off of 5by5 and I was wondering if there was a way to make a less than roll feature. Example strength is 12, if you roll less than 12 success, if not fail.

    Also I want to make a custom dice of 0-5 instead of 1-6.

    Any help would be appreciated.

  4. #14

  5. #15
    Going to require more details... How exactly do I update the script?
    And thank you I'll look into morecore.

  6. #16
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    Quote Originally Posted by masterthiefexile View Post
    Going to require more details... How exactly do I update the script?
    And thank you I'll look into morecore.
    How would require some programming.
    The MoreCore ruleset can be unzipped and then you can access the extracted xml and Lua files with a text editor or coding tool.

  7. #17
    I haven't found a proper download for the morecore ruleset to be honest.

  8. #18
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    Quote Originally Posted by masterthiefexile View Post
    I haven't found a proper download for the morecore ruleset to be honest.
    3rd link in my signature.
    Copy it to your /rulesets folder and then create a new campaign and select MoreCore as the ruleset.

  9. #19
    Thanks, I'll look into the programming of the dice. Much appreciated.

  10. #20
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    you want something like this:

    Code:
    	for _,v in ipairs(rRoll.aDice) do
    		if v.result == 6 then
    			v.result = 0;
    		end
    	end
    or

    Code:
    	for _,v in ipairs(rRoll.aDice) do
    		if rRoll.aDice[v].result == 6 then
    			rRoll.aDice[v].result = 0;
    		end
    	end

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