Thread: Calculating hit points per level
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May 26th, 2016, 08:56 #1
Calculating hit points per level
As a PC levels up for hit dice it says ( I will use Ranger as example) 1d10( or 6) + Constitution per Ranger level. I think I may be interpreting this wrong. Does it mean you can take the 6 or if you choose not to, roll the 1d10 and you have to take the roll even if it is lower than 6 . Or does it mean you can roll the 1d10 and if you do not like the roll you can take the 6 . ?
*************** The only constant in the universe is change. *****************
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May 26th, 2016, 09:14 #2
It means that you either take the 6 or roll a d10 and accept whatever you get. The 'standard' method is to take the 6 whilst the d10 is an alternative so FG follows the standard and awards the 6 each time. In both cases you still add in your CON modifier and any racial bonuses.
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May 26th, 2016, 10:29 #3
On average taking the dice roll will leave you worse off. But some players insist that they will beat the odds
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May 26th, 2016, 16:56 #4
Thanks for the reply. I was doing it wrong.. before.. I was letting the players take the roll if it was higher or take the standard if they rolled low. Live and learn.. !
*************** The only constant in the universe is change. *****************
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May 26th, 2016, 16:58 #5Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 26th, 2016, 20:56 #6
Thanks for that info too Trenloe.. I think ill do it either ways depending on the game..
*************** The only constant in the universe is change. *****************
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May 29th, 2016, 05:39 #7
I also houserule it in my own campaign that they can roll and keep whichever is higher, that roll or the normal average.
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May 29th, 2016, 06:18 #8
That's how I do it - I let them roll every level with the average as a safety net. It helps me feel good about throwing extra bad guys at them whenever I feel like it.
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May 29th, 2016, 08:33 #9
I usually give them the choice but if they roll low, so be it. But I do allow them to reroll any 1, once. If they roll a 1 twice, its on them.
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May 29th, 2016, 21:12 #10
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