Thread: NPC Flavors Extension
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March 15th, 2019, 13:23 #111
Hey Bunnyhunt3r
Thanks for the report. I'll take a look
Regards,
Tideturner
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March 15th, 2019, 13:54 #112
Please note that we can expect a new minor release of the combat enhancer for this week-end. So perhaps wait for it.
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March 15th, 2019, 20:22 #113
Hi Bunnyhunt3r,
Assuming here that you're using the 1.6 version of my extension from the post a couple of replies up (#109), and not version 1.5 that is at the top post which is not compatible with the combat enhancer.
So there are no changes from 1.4.2 to 1.5 of combat enhancer in the code where the two extensions overlap. And as such they should work fine together.
I was however able to replicate your error, even with my extension disabled.
Turns out that if you try to do a ranged attack while having an NPC / PC in the combat tracker that does not have a token on the map, that error will trigger.
I'll make a bug report in the combat enhancer thread.
Regards,
Tideturner
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March 15th, 2019, 21:26 #114
Yes i use your 1.6.
So it is working fine if i put all the tokens on the map, great workaround for this bug, thanks a lot.
It probably will be fixed in the next release of the combat enhancer, i'm sure Styrmir will look at this problem.
regardsLast edited by Egheal; March 17th, 2019 at 13:28.
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June 10th, 2019, 04:23 #115
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So my existing campaign (I was DMing) ended, and now I am playing as a player and noticed that I have the ability to change the settings for this extension under the options.NPC-Flavors.jpg
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July 29th, 2019, 02:19 #116
will this work on the 2e ruleset?
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August 8th, 2019, 00:57 #117
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October 24th, 2019, 17:51 #118
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Hi, Tideturner. Is there a quick way I could modify a local copy of this extension so that I could use it and it would work in another ruleset? I'm wanting to implement it in the 40K Ruleset for Dark Heresy (https://www.fantasygrounds.com/forum...ltiset-Ruleset) - likely at 100% for anything I toss into the Combat Tracker as I figure that'd be easiest, if it is possible. I have it in so that it shows up as able to be enabled, but I don't think that ruleset uses types and the like default (5e) Flavors looks for.
Thank you!
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October 24th, 2019, 18:21 #119
want. Can copy and open up any extension. Just rename from .mod to .zip. change the rules tag near the top to what you want.
Expect errors, so open up the console from chat and then work through the errors by updating the code in your extracted copy.
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October 24th, 2019, 18:47 #120
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Thanks, LordEntrails. That's what I did in order to get it loading. Experimenting with it, it just doesn't seem to add the "Flavors" into the names that go into the Combat Tracker when the options for Flavors are set to 100%, so I figured there's something in there looking for some specific 5e type fields. There are no errors to the console.
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