Thread: NPC Flavors Extension
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November 2nd, 2021, 20:51 #231
Enable the extension on your load campaign screen. Once the campaign has loaded, go to the campaign options and scroll down to the bottom of the list - you should see the option there. If not, please provide the system log files - compile your logs from within the FG campaign using method 3 detailed here: https://fantasygroundsunity.atlassia...---Use-Chatbox Then attach the resulting ZIP file to this thread.
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November 2nd, 2021, 21:23 #232
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November 2nd, 2021, 22:45 #233
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December 27th, 2021, 19:58 #234
- Join Date
- Apr 2020
- Posts
- 15
Is it alright to make feature requests for this extension?
I LOVE using this extension to dedupe a lot of the same creatures on the combat tracker that are the same type, but I've noticed it only detects that flavors need to be applied if there are multiple creatures with the same "name" field specifically, rather than the same Non-ID name if they're not identified. I'm running a module from Paizo where, for excellent game story, each troll has a unique name, but the players obviously don't know what they are. I've set all of these troll's Non-ID to "Ice Troll", but this extension doesn't detect these as being the same because each troll's "name" is already unique.
Would it be possible to augment this extension to detect if the creature's been identified or not and then use the relevant field? Not sure how easy or difficult it would be to tie into that, and it's only a minor inconvenience for me to deal with for the time being (I can add my own flavors to the CT once added).
Potentially another work around, have an option to flavor creatures even if they're the only "unique" ones on the CT, rather than flavoring 2+ of the same type instead.
Regardless, thanks for creating and maintaining the extension
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December 27th, 2021, 20:00 #235
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January 29th, 2022, 22:13 #236
- Join Date
- Dec 2017
- Posts
- 24
Is there a known incompatibility with Combat Groups by SilentRuin? I'm using both extensions, and while Combat Groups works fine, NPC Flavors does not. The first NPC in a stack pulls a flavorful name, but the rest come into the CombatTracker as "NPC 1", etc. This is in 5e.
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January 29th, 2022, 22:33 #237
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January 30th, 2022, 00:36 #238
- Join Date
- Dec 2017
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- 24
40%, On, On, Default. Pretty sure I didn't change any of the settings, so it very well could be user error.
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January 30th, 2022, 00:43 #239
That means 40% flavor will be applied.
Try it at 100% see what happens.
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January 31st, 2022, 05:06 #240
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- Aug 2020
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- 131
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