Thread: NPC Flavors Extension
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July 23rd, 2024, 04:10 #361-MrDDT
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July 23rd, 2024, 05:24 #362
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- Jun 2023
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Thank you ! Think I can safely edit the dataset to remove/add "behavior" qualifiers ?
EDIT: Did just that, copied my dataset into your edit, seems like it's working properly, will let you know if it brings up any issue down the line ! Much appreciated!Last edited by PlexusDM; July 23rd, 2024 at 05:31.
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July 23rd, 2024, 18:31 #363
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October 2nd, 2024, 18:12 #364
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- Nov 2018
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- 62
Is there a way for me to edit in longer strings with variables for npc_flavor_strings?
I'd like to see Unidentified name = [size] [npc flavors extension] [type - most specific ignoring "any type"] wielding a [first action name] and? [second action name]?
Adult blue dragon = Huge pleasantly bald dragon wielding a bite and claw
Acolyte = Medium loose suspenders humanoid wielding a clubLast edited by ghen; October 2nd, 2024 at 18:14.
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January 19th, 2025, 16:37 #365
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- Sep 2019
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Is this project still being maintained?
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January 19th, 2025, 17:29 #366
Not really?
I mean I will probably fix a bug if one pops up, but luckily the extension doesn't hook into very complex functionality.
A good while ago I asked another dev, who do good work, if they wanted to take over maintenance, but they had enough on their plate.
I might consider finding someone else, I dunno.
/Tideturner
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January 19th, 2025, 18:02 #367-MrDDT
Discord @mrddt
Grim Press Discord
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
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January 19th, 2025, 19:41 #368
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- Sep 2019
- Posts
- 17
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January 19th, 2025, 21:14 #369
If it ain't broke, don't fix it
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