GI JOE RPG Launch
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  1. #361
    Quote Originally Posted by PlexusDM View Post
    Sooooo, I did edit it manually (from the github version), which did exactly what I wanted it to (as in, remove a multitude of qualifiers and add another bunch, in addition to adding some sets to be used by devil fiends) but in the process I broke something, clearly, since all NPC parsed actions text stopped showing up (weird)... I decided to disable my modified version for now, as I can't find where I messed up. It also caused somehow all NPCs to get average HP rather than my set up for roll hp.

    Example of missing text for your viewing :
    Attachment 61370
    I went ahead an edited it for you (and me).
    Added fiend.devil as an option along with another fiend type I saw that was not listed, which is fiend.yugoloth

    Let me know if you have issues.
    Attached Files Attached Files

  2. #362
    Thank you ! Think I can safely edit the dataset to remove/add "behavior" qualifiers ?

    EDIT: Did just that, copied my dataset into your edit, seems like it's working properly, will let you know if it brings up any issue down the line ! Much appreciated!
    Last edited by PlexusDM; July 23rd, 2024 at 05:31.

  3. #363
    Quote Originally Posted by PlexusDM View Post
    Thank you ! Think I can safely edit the dataset to remove/add "behavior" qualifiers ?

    EDIT: Did just that, copied my dataset into your edit, seems like it's working properly, will let you know if it brings up any issue down the line ! Much appreciated!
    The only issue to watch out for is that updates from the forge will not take effect (your local copy overrides whatever the forge downloads)

  4. #364
    Is there a way for me to edit in longer strings with variables for npc_flavor_strings?

    I'd like to see Unidentified name = [size] [npc flavors extension] [type - most specific ignoring "any type"] wielding a [first action name] and? [second action name]?

    Adult blue dragon = Huge pleasantly bald dragon wielding a bite and claw
    Acolyte = Medium loose suspenders humanoid wielding a club
    Last edited by ghen; October 2nd, 2024 at 18:14.

  5. #365
    Is this project still being maintained?

  6. #366
    Quote Originally Posted by WeirdAdventures View Post
    Is this project still being maintained?
    Not really?

    I mean I will probably fix a bug if one pops up, but luckily the extension doesn't hook into very complex functionality.

    A good while ago I asked another dev, who do good work, if they wanted to take over maintenance, but they had enough on their plate.
    I might consider finding someone else, I dunno.

    /Tideturner

  7. #367
    Quote Originally Posted by WeirdAdventures View Post
    Is this project still being maintained?
    Currently working great. Did you have an issue?

  8. #368
    Quote Originally Posted by MrDDT View Post
    Currently working great. Did you have an issue?
    Nothing I haven't confirmed isn't from a conflict with other mods...I just noticed that on the Forge page, it said the most recent update was 761 days ago.

  9. #369
    LordEntrails's Avatar
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    If it ain't broke, don't fix it

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    On Licensing & Distributing Community Content
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