Thread: Maps
-
February 24th, 2006, 17:53 #31
Multiple Imaged require transparancy
Multiple images would be more generic but you'd really have to be able to lock smaller elements into a lower layer and, probably, embrace transparencies.
I can imagine that it might be a trick for some graphics cards. I imagine that layers in one file format is easier on the desktop. The program hits the layered image - resolves what can be shown with lots of expected internal organization - and then moves on. A pile of images would have to be given a Z axis value (somehow) and then built from back to front. A constructed image as a pile of varied formats would seem to be an invitation to ghosts, artifacts, and wierdness - althought thats just a guess.
Dunjinni seems to do ok as a stack of BMPs. The token system in FG seems to be pretty stable. I might be over cautious.
Sig
-
February 24th, 2006, 18:08 #32
- Join Date
- Dec 2004
- Location
- Chicago-ish
- Posts
- 2,234
Originally Posted by Sigurd
rv
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks