View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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February 27th, 2017, 01:54 #631
When i create a chat sound it does not play when I roll it. For Triggers [ATTACK (M)] Greatsword and I have the sound attached from "Syrinscape". when in chat and i roll to hit no sound is played. can someone help me with this. I am using the 5E D&D Rules set.
Last edited by Vigilance; February 27th, 2017 at 02:07.
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February 27th, 2017, 02:07 #632
- Join Date
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Do you have Sound turned on in the options?
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February 27th, 2017, 02:09 #633
Yes I have it turned on. when I type the text in chat the sound plays. When I roll the dice the sound does not play.
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February 27th, 2017, 02:13 #634
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February 27th, 2017, 18:27 #635
Dulux, would it be possible to add the GURPS ruleset in your extensions?
I would be extremely grateful, because your extensions are wonderful![FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
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February 28th, 2017, 02:03 #636
Is the GURPS Ruleset based on (ie is a child of) the CoreRPG Ruleset?
Because if not, then the answer is "No", because there is too much work to retro-fit both the DOE: Base and the DOE: Sound to an FG-2-era Ruleset.
If it is a child of CoreRPG, then I'll have to take a lookDulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
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LinkedIn Profile: www.linkedin.com/in/mjblack
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February 28th, 2017, 12:43 #637
Yes the GURPS, made by Ronnke, the GURPS based in CoreRPG.
[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
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March 14th, 2017, 23:32 #638
Are you going to do one for the Edge of the Empire system?
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March 15th, 2017, 02:09 #639
As a general rule, I make the DOE's compatible with the "standard" Rulesets that SmiteWorks supplies (plus my own Rulesets ) because they're the ones I've got access too and so they're the ones I can test against.
If the author(s) of a CoreRPG-Child Ruleset would like to have their Ruleset included in the compatibility list then I am certainly happy to go about getting this accomplished, but it does mean that the author needs to supply me with their Ruleset (and keep on supplying me with the updates to the Ruleset) and to also supply me with appropriate graphics.
The other option (which I will be making available Soon(™) ) is a child Ruleset of the CoreRPG with all the DOEs pre-included.
So if people would like to use this or any of the other DOEs with a Ruleset currently not supported then I suggest you get in contact with that Ruleset's author and get them to contact me
CheersDulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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March 15th, 2017, 10:53 #640
Having difficulty getting this to work -- my first time trying. I've created a sound under Setup called "Festival Morning" which is a link to the "Festival Morning" mood in the Syrinscape BO Attack on SandPoint soundpack. I've pasted the link generated by Syrinscape (syrinscape-fantasy:moods/YXR0YWNrLW9uLXNhbmRwb2ludDo6VGhlIGdhbWVzIGFyZSBvbg/play/) and clicked the + sign to create the sound. I think I've followed the instructions.
Nothing happens when I click the purple button for the link. Syrinscape does nothing. It's like Syrinscape has no idea Fantasy Grounds is trying to communicate with it.
Troubleshooting steps?
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