Starfinder Playlist

View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
Page 64 of 163 First ... 1454626364656674114 ... Last
  1. #631
    When i create a chat sound it does not play when I roll it. For Triggers [ATTACK (M)] Greatsword and I have the sound attached from "Syrinscape". when in chat and i roll to hit no sound is played. can someone help me with this. I am using the 5E D&D Rules set.
    Last edited by Vigilance; February 27th, 2017 at 02:07.

  2. #632

    Join Date
    Jun 2013
    Location
    Isanti, MN
    Posts
    2,922
    Do you have Sound turned on in the options?

  3. #633
    Yes I have it turned on. when I type the text in chat the sound plays. When I roll the dice the sound does not play.

  4. #634
    I figured it out I had to turn on show GM rolls.

  5. #635
    Dulux, would it be possible to add the GURPS ruleset in your extensions?
    I would be extremely grateful, because your extensions are wonderful!

  6. #636
    Is the GURPS Ruleset based on (ie is a child of) the CoreRPG Ruleset?

    Because if not, then the answer is "No", because there is too much work to retro-fit both the DOE: Base and the DOE: Sound to an FG-2-era Ruleset.

    If it is a child of CoreRPG, then I'll have to take a look
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  7. #637
    Yes the GURPS, made by Ronnke, the GURPS based in CoreRPG.

  8. #638
    Are you going to do one for the Edge of the Empire system?

  9. #639
    As a general rule, I make the DOE's compatible with the "standard" Rulesets that SmiteWorks supplies (plus my own Rulesets ) because they're the ones I've got access too and so they're the ones I can test against.

    If the author(s) of a CoreRPG-Child Ruleset would like to have their Ruleset included in the compatibility list then I am certainly happy to go about getting this accomplished, but it does mean that the author needs to supply me with their Ruleset (and keep on supplying me with the updates to the Ruleset) and to also supply me with appropriate graphics.

    The other option (which I will be making available Soon(™) ) is a child Ruleset of the CoreRPG with all the DOEs pre-included.

    So if people would like to use this or any of the other DOEs with a Ruleset currently not supported then I suggest you get in contact with that Ruleset's author and get them to contact me

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  10. #640
    Having difficulty getting this to work -- my first time trying. I've created a sound under Setup called "Festival Morning" which is a link to the "Festival Morning" mood in the Syrinscape BO Attack on SandPoint soundpack. I've pasted the link generated by Syrinscape (syrinscape-fantasy:moods/YXR0YWNrLW9uLXNhbmRwb2ludDo6VGhlIGdhbWVzIGFyZSBvbg/play/) and clicked the + sign to create the sound. I think I've followed the instructions.

    Nothing happens when I click the purple button for the link. Syrinscape does nothing. It's like Syrinscape has no idea Fantasy Grounds is trying to communicate with it.

    Troubleshooting steps?


    Classic & Unity Ultimate License Holder


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