View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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December 28th, 2016, 13:21 #511
I think I know what the problem is - I think I remember reading on the Syrinscape Forums somewhere that the 3rd Party Integration feature of Syrinscape (which the DOE: Sound leverages) doesn't (yet) work on a Mac.
Dulux-Oz
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December 28th, 2016, 13:44 #512
Hey, Rob. Can you trigger a sounds from Syrinscape and hear it? Is it just triggering from fg that is the issue? Just trying to figure out where the issue is. When I was messing around in your discord channel at the end of the session last night, I was triggering the sounds directly from Syrinscape. If that works for you and its just triggering from within fg that is the issue, the only other thing I would check is to make sure you didn't somehow turn off the sounds from within fg. If it doesn't work from Syrinscape itself, that is a different issue. Let us know so we can try and troubleshoot. The sound profile you sent looks good to me and how I have it set up.
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December 28th, 2016, 13:56 #513
One other thought that is a longshot. I know you posted your sound profile and it looks good. However, I know you use PTB, regular app and possibly the web discord player. Sometimes when I change which discord app I'm using my sound profile defaults back to "default" inputs and I have to change it again. Have you checked again just to make sure it hasn't defaulted back? I'm hoping maybe your screenshot was the "original" setup and perhaps it switched without you realizing it. That's the only other thought I have right now.
Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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January 6th, 2017, 21:33 #514
I'm trying to use the string "Parry: 7 -> Miss!" to Trigger in Chatsound. But i would like to use for any number of Parry "Parry: X -> Miss!". Can I use a neutral character in place of the number? Or can I split the sequence in two for the same trigger? like "Parry ; Miss!". Sorry for my bad english gramar....
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January 7th, 2017, 00:45 #515
Dulux-Oz
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January 8th, 2017, 08:07 #516
Maybe I missed this, but I'm having an extremem difficulty understanding this...
I start a new campaign in FG to have just sounds, so I can export a module.
I open the Sounds (Chatsounds)
I open the DOM SoundLinnk Library
I click on All Sounds (Alphabetical)
I choose a sound, let's say "Blessing"
I drag the "Blessing Link into chatsounds
It does nothing.
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January 8th, 2017, 10:30 #517
Last edited by dulux-oz; January 8th, 2017 at 10:32.
Dulux-Oz
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January 8th, 2017, 18:54 #518rob2e - Join me on Discord!
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January 9th, 2017, 01:36 #519
Dulux-Oz
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Alpha-Geek
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GMing Since 1982
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LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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January 9th, 2017, 19:52 #520
- Join Date
- Nov 2016
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- New Orleans, LA, USA
- Posts
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Beginner question about the extension.
How do you delete sounds?
I've got a couple of New Auto-Sounds and Chat sounds that I want to remove along with a Mini-Board and I don't know hot delete them. As I have no Delete Item option.
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