View Poll Results: How should Autosounds Trigger?
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Thread: DOE: Sound Extension
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December 28th, 2016, 11:52 #501FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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December 28th, 2016, 11:54 #502FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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December 28th, 2016, 12:04 #503
I believe that damned means "don't try to pump the sound down Teamspeak" for eg.
Can you email me your campaign file please - I'll take a look and see what I can find (just the DOE Sound tree, if its a big campaign file) - [email protected]Dulux-Oz
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December 28th, 2016, 12:13 #504FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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December 28th, 2016, 12:19 #505
Hi Zeus... I almost called you Z2 cos you know that other Z fella he has been around a lot more than you lately and all that ... what I meant was you can set it to: c:\users\zeus\music\killemall.wav - it doesnt ahve to be Syrinscape sound.
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December 28th, 2016, 12:28 #506
@Zeus => OK, so I loaded up your campaign file extract into my test campaign db.xml file, loaded up FG and Syrinscape, turned on the Sound option in the FG Options (because I forgot myself the first time - doh!) and I've got all three sounds(-links) playing - from the sound Board, the MiniBoard, and the Sound Setup window - so its NOT FG (assuming, for the sake of the argument, that the FG Option is set correctly).
That sound plays ok from inside Syrinscape, you said, so I don't know what the issue is - but the Soundstring is good, which means that the Miniboard is good.
I don't know mate - except double-check that the sound plays natively from inside syrinscape and double check that the FG option is turned "On"Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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December 28th, 2016, 12:34 #507
Yes Zacchaeus is doing a wonderful job of providing a friendly and vital interface for the community. I'm still around although I tend to spend much of my time working behind the scenes on the engineering side of things. Rest assured that Zacchaeus and I are in regular contact
I shall give your suggestion of using a local sound file a whirl. Is it only .wav thats supported or other formats supported as well?FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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December 28th, 2016, 12:40 #508
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December 28th, 2016, 12:41 #509
Any sound file that can be accessed/played via a URL
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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December 28th, 2016, 13:05 #510
I copied a simple .wav file to my local filesystem, setup a new Setup and Sound and no joy - no sound plays. Also tried copying the .wav file into the FG Wine wrapper - still no joy. So, given Dulux-Oz has tested my campaign and confirms its working, that eliminates the extension and FG. I'm guessing FG isn't interfacing to Wine's Audio drivers correctly or there's a conflict somewhere in the wrapper configuration. Which is a shame as I would have enjoyed using the extension directly from within FG.
I'll carrying on digging when I get some more time and I'll update this thread if I find anything helpful.FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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