FG Spreadshirt Swag

View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
Page 5 of 163 First ... 345671555105 ... Last
  1. #41

    Exclamation Help needed!!!

    Hi Everyone,

    I've finally gotten a copy of the 5E WotC Theme so I can "rework" all of the DOEs to make them fit the theme better.

    But now I need to get some appropriate graphic - if someone could do me up some 5E WotC-style graphics for this Extension (and any of the other DOEs) I'm sure I and the rest of the Community would be very grateful.

    For that matter, if the graphics of any of the DOEs aren't quite right for your favorite Ruleset then if you'd like to do some up I'll incorporate them into the next release of the relevant DOE.

    Thanks - and spread the word to your RPG GM-friends about the DOEs if they're not using them already.

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  2. #42
    is there a VIDEO to watch to learn to auto sound (fixed it but would love each spell attack to get own spell sound)
    Last edited by Falselight; May 13th, 2016 at 22:21.

  3. #43
    Quote Originally Posted by darrenan View Post
    Any chance you could supply a complete list of autosounds? I've been able to trigger a few (applyatk, applydmg, applysave, applyeff), are there others? Is it ruleset dependent?
    There is also applyhrfc which is when a crit is rolled. I tried different spell types and damage types (spells vs weapons) and nothing new was generated. Would love to see it use fireball sound for fireball, etc.
    FSHSchmo's Amazing Tabletop Discord Server - https://discord.gg/7RMAXfgSqd
    FSHSchmo's Amazing Tabletop Stream - https://twitch.tv/fshschmo
    FSHSchmo's Amazing Tabletop Podcast is available on
    Amazon Music/Audible, Apple Podcast, Google Podcast, Podbean, & Spotify.

  4. #44
    Quote Originally Posted by Falselight View Post
    is there a VIDEO to watch to learn to auto sound (fixed it but would love each spell attack to get own spell sound)
    NO, no video - there's not really a need for one (IMNSHO) - the system basically "learns" about various "cues" while a game is running. Then the GM simply assigns Sound Strings to these "cues".

    As far as each different type of spell getting its own sound that's up to the Ruleset Dev or one of the Community Devs to rework the Ruleset code and put in an appropriate Autosound Trigger (a "cue" - as per the appropriate post in this thread and/or the appropriate page in the manual) - that's the easiest way for more Autosound Triggers to be added to all the Rulesets (otherwise I'll be doing nothing but spending all my time reworking Rulesets every time one is updated.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  5. #45
    Doswelk's Avatar
    Join Date
    Jul 2005
    Location
    Surrey, UK
    Posts
    2,680
    Quote Originally Posted by dulux-oz View Post
    Sorry, I can't help you with that one

    What's Rippers doing that the others aren't?
    I suspect it has a much darker side bar than the other sets, i suspect the white border is there but only noticeable on dark blue/black screens.

    I take a look and might send you updated versions.
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
    Ultimate License Holder.
    First GM to post a game for the original FG Con!

  6. #46

    Join Date
    May 2014
    Location
    Sydney, Australia
    Posts
    810
    Fantastic extension dulux-oz! It is really well put together and works like a charm.

    I'll need to let you have the details of the CallOfCthulhu7E ruleset so you can add support for it before we release it.

  7. #47
    Quote Originally Posted by Doswelk View Post
    I suspect it has a much darker side bar than the other sets, i suspect the white border is there but only noticeable on dark blue/black screens.

    I take a look and might send you updated versions.
    Cool - whatever you'd like to do.

    I might even be able to set things up to only use the Rippers icons when the Rippers Extension is loaded - I might need to delve into the Rippers code to do it though

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  8. #48
    Quote Originally Posted by ianmward View Post
    Fantastic extension dulux-oz! It is really well put together and works like a charm.

    I'll need to let you have the details of the CallOfCthulhu7E ruleset so you can add support for it before we release it.
    Yeah, damned said something similar via eMail earlier today - always happy to help out and work with my fellow devs - I might need a copy of the new Ruleset to use for ongoing testing though
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  9. #49
    Incredible work Dulux. I set this up tonight with Syrinscape and it works flawlessly. Now only if each trigger could be tagged with the associated spell/ action/ equipment name I could attach a unique sound to each unique player action!
    Last edited by Haeldin; May 14th, 2016 at 21:13.

  10. #50
    Trenloe stated that for the Star Wars EotE ruleset, most extensions won't work. Is there any chance we could see this for that ruleset?

Thread Information

Users Browsing this Thread

There are currently 4 users browsing this thread. (0 members and 4 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
5E Product Walkthrough Playlist

Log in

Log in