View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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May 13th, 2016, 05:33 #41
Help needed!!!
Hi Everyone,
I've finally gotten a copy of the 5E WotC Theme so I can "rework" all of the DOEs to make them fit the theme better.
But now I need to get some appropriate graphic - if someone could do me up some 5E WotC-style graphics for this Extension (and any of the other DOEs) I'm sure I and the rest of the Community would be very grateful.
For that matter, if the graphics of any of the DOEs aren't quite right for your favorite Ruleset then if you'd like to do some up I'll incorporate them into the next release of the relevant DOE.
Thanks - and spread the word to your RPG GM-friends about the DOEs if they're not using them already.
CheersDulux-Oz
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...And it was Delicious!
Alpha-Geek
ICT Professional
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May 13th, 2016, 20:34 #42
is there a VIDEO to watch to learn to auto sound (fixed it but would love each spell attack to get own spell sound)
Last edited by Falselight; May 13th, 2016 at 22:21.
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May 13th, 2016, 22:20 #43FSHSchmo's Amazing Tabletop Discord Server - https://discord.gg/7RMAXfgSqd
FSHSchmo's Amazing Tabletop Stream - https://twitch.tv/fshschmo
FSHSchmo's Amazing Tabletop Podcast is available on
Amazon Music/Audible, Apple Podcast, Google Podcast, Podbean, & Spotify.
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May 14th, 2016, 02:15 #44
NO, no video - there's not really a need for one (IMNSHO) - the system basically "learns" about various "cues" while a game is running. Then the GM simply assigns Sound Strings to these "cues".
As far as each different type of spell getting its own sound that's up to the Ruleset Dev or one of the Community Devs to rework the Ruleset code and put in an appropriate Autosound Trigger (a "cue" - as per the appropriate post in this thread and/or the appropriate page in the manual) - that's the easiest way for more Autosound Triggers to be added to all the Rulesets (otherwise I'll be doing nothing but spending all my time reworking Rulesets every time one is updated.Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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May 14th, 2016, 09:23 #45My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
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First GM to post a game for the original FG Con!
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May 14th, 2016, 09:32 #46
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- May 2014
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- Sydney, Australia
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Fantastic extension dulux-oz! It is really well put together and works like a charm.
I'll need to let you have the details of the CallOfCthulhu7E ruleset so you can add support for it before we release it.
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May 14th, 2016, 10:45 #47
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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May 14th, 2016, 10:46 #48
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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May 14th, 2016, 12:14 #49
- Join Date
- May 2015
- Posts
- 5
Incredible work Dulux. I set this up tonight with Syrinscape and it works flawlessly. Now only if each trigger could be tagged with the associated spell/ action/ equipment name I could attach a unique sound to each unique player action!
Last edited by Haeldin; May 14th, 2016 at 21:13.
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May 14th, 2016, 22:51 #50
Trenloe stated that for the Star Wars EotE ruleset, most extensions won't work. Is there any chance we could see this for that ruleset?
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