View Poll Results: How should Autosounds Trigger?
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Thread: DOE: Sound Extension
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May 10th, 2016, 02:47 #11
OK, the Extension is now loaded onto the first post - sorry about the delay
Dulux-Oz
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Alpha-Geek
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May 10th, 2016, 03:21 #12
Amazing Dulux-Oz! Fantastic. Can't wait to check it out!
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May 10th, 2016, 03:45 #13
Ok, first issue that I have is when I try to select the Extension it has a red X next to it whether it is a new game or a game that already exists. Any thoughts?
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May 10th, 2016, 03:59 #14
Found it - the red X means you haven't updated the DOE Base extension.
Boy-oh-boy I can't wait to play with this. I started using Syrinscape about 4 months ago, and have loved it. But now... I can stop using that extra computer to play the sounds, and even better, I can link them into the stories in Fantasy Grounds!!
SO FREAKING HAPPY.
But why is the rum gone?
Oh, and just one thing to fix in the Wiki: On the DOE Sound Extension page, there's a link at the bottom called "Get the Extension: DOE Sound Extension Forum Page". It points to the Custom Pointers Coding Toolkit. It should be pointing to the DOE Sound Extension Page (that we're reading right now...).Last edited by MTS; May 10th, 2016 at 05:48.
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May 10th, 2016, 04:27 #15
Have you boys grabbed the latest version of the DOEBase Extension? It is a requirement (as it says in the first post)
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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May 10th, 2016, 04:27 #16
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May 10th, 2016, 04:31 #17
- Join Date
- Jan 2012
- Posts
- 40
I am trying this out, I havent used syinscape before so this will be interesting to set up. I like the idea though. In the Sound Manual clicking on the link to "Linking teamspeak and syrinscape" doesnt take me to the expected page. it takes me
\https://www.fantasygrounds.com/wiki/...E_Sound_Manual
instead of
https://www.fantasygrounds.com/wiki/...%26_Syrinscape
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May 10th, 2016, 04:31 #18
That might be it. I've been lacking on keeping up-to-date on gaming stuff. Wedding stress and finding a job stress.
Last edited by Talley Darkstar; June 15th, 2016 at 02:42.
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May 10th, 2016, 04:53 #19
Awesome extension Dulux. I can see this getting a lot of use. Great work.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 10th, 2016, 04:58 #20
One issue - The "Sounds" tab allows you to create new category tabs, but you can't drag a sound to the new category tab. It works OK in the Sound Setup tab, but not in the Sound Board tab.
One request - Any chance of allowing the sounds to be exported to a module please? I can see myself using this a lot and having a set of frequently used sounds in a module would be very handy.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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