5E Character Create Playlist

View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
  1. #1601
    Quote Originally Posted by dulux-oz View Post
    Hmm, I never noticed that - let me look into it and I'll get it out in a new release,

    Thanks Mattekure - I assume this is FG v3.3.9, CoreRPG, DOE:Base 4.0.1 and DOE:Sound 5.0.0?

    Cheers
    Yes, 3.3.9, 4.0.1 & 5.0.0

    Last edited by mattekure; November 28th, 2019 at 18:22.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  2. #1602
    1. Why can't I export Setup?

    2. Why can't I add sounds to Sounds?


    Sem título.png

  3. #1603
    Hey, brunocalado. I would recommend (if you haven't already) making sure to read the manual that Dulux-Oz has with the extension. Very helpful and explanatory. Once you have done that (or if you already have and still have questions), post back here and I'm sure we can help!
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  4. #1604
    Hey, brunocalado. I would recommend (if you haven't already) making sure to read the manual that Dulux-Oz has with the extension. Very helpful and explanatory. Once you have done that (or if you already have and still have questions), post back here and I'm sure we can help!
    2. ok

    1. But, why can't I export the content of the Setup tab? I have stuff in it.

  5. #1605
    Quote Originally Posted by brunocalado View Post
    2. ok

    1. But, why can't I export the content of the Setup tab? I have stuff in it.
    My recollection is that you can export the miniboards but not the actual setup tab. Why I'm not sure, I suspect it relates to the structure of the data but at least you can create and export the boards!
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  6. #1606
    Quote Originally Posted by brunocalado View Post
    2. ok

    1. But, why can't I export the content of the Setup tab? I have stuff in it.
    One can try to export them manually by copying&pasting their data in the campaign.xml, I did this several times; but maybe there is some oversight from my part? And only do this when you really know what you're doing (and make a backup before)

  7. #1607
    Quote Originally Posted by Kelrugem View Post
    One can try to export them manually by copying&pasting their data in the campaign.xml, I did this several times; but maybe there is some oversight from my part? And only do this when you really know what you're doing (and make a backup before)
    I got three campaign.xml to change and I prentend to share mod. I build the mod with a script who insert about 500 soundstrings. It's working on the chatsound, but it's ugly and bad to search because it stakes wich 5e Sounds.

    Is it possible to just allow Sounds Setup to be exported?

    Sem título.png

  8. #1608
    Quote Originally Posted by brunocalado View Post
    I got three campaign.xml to change and I prentend to share mod. I build the mod with a script who insert about 500 soundstrings. It's working on the chatsound, but it's ugly and bad to search because it stakes wich 5e Sounds.

    Is it possible to just allow Sounds Setup to be exported?

    Sem título.png
    Not with the FG export when I understood it correctly

  9. #1609
    Sound setup was always designed to be a short-term tool to create SoundLinks. They were never meant to be long-term and the recommendation is to delete them after using them to create the SoundLinks.

    If people want to export Sounds to a Module, then export the SoundLinks, preferably on one or more MiniBoards (so that they'll work correctly). ChatSounds and AutoSounds should (from memory - mine) export OK to a Module.

    And just to remind people: its not that the SoundLinks don't export OK, its that they don't import from a Module OK, unless you use a MiniBoard - hence one reason MiniBoards exists.

    Of course, you could pick up the DOM:Soundlink Module from DM's Guild. Its got all the SoundLinks from all the SoundSets from both the Syrinscape Fantasy and Sci-Fi Players, ready to go straight from the Module or able to be dragged into a Campaign. $5, with a new edition release (almost) every month.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
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    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  10. #1610
    Quote Originally Posted by dulux-oz View Post
    Of course, you could pick up the DOM:Soundlink Module from DM's Guild. Its got all the SoundLinks from all the SoundSets from both the Syrinscape Fantasy and Sci-Fi Players, ready to go straight from the Module or able to be dragged into a Campaign. $5, with a new edition release (almost) every month.
    Is there any way to get this other than from DM's Guild? Presumably it works across different FG rulesets?

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