View Poll Results: How should Autosounds Trigger?

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49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
  1. #1551
    Alright I'm gonna try that. I'm not streaming. I'm just using Discord and syrinscape for my Fantasy Grounds sessions with other people.

    I will ttyl after the Test

  2. #1552
    Quote Originally Posted by Gwydion View Post
    Ok. So I have to make some assumptions. I'm assuming you are streaming as you are selecting B1 in all your strips so I suspect B1 is what you are sending to OBS or whatever software you use to stream. So, one way to do what you are trying to do is as follows:

    Change the Syrinscape PTB input to Voicemeter Aux Output (this is virtual output B2 fyi).
    In the syrinscape column (input strip) of Voicemeeter, make sure B2 is selected (and B1 to send it to the stream).

    If my memory is correct, this should have syrinscape playback through cable B which is connected to the third strip in VMB. You are then sending that sound to discord by selected B2 in that strip which you have selected as the input in discord for your PTB instance. You are selecting B1 as well so that the syrinscape sound coming through Voicemeeter also goes out to the stream.

    Now when you change the VMB slider in your syrinscape strip, it should change the volume for you.

    I think that should work for you but let me know if it doesnt.

    That worked! Thanks a lot. I can now adjust the sound volume via the syrinscape column and the discord column (sort of). Maybe I will have a shot this evening to try this with other players.

    Thanks again for your help!

    Best regards

  3. #1553
    Do you mind if i ask why using Voicemeeter? I've tried using it but now i only use the cable. Works fine and there's no need to change so many settings...

  4. #1554
    dulux-oz's Avatar
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    Quote Originally Posted by theMaXX View Post
    Do you mind if i ask why using Voicemeeter? I've tried using it but now i only use the cable. Works fine and there's no need to change so many settings...
    In my case its because I use Teamspeak, Skype, and Discord (not at the same time, obviously) and I like the convenience of simply clicking on a button (now that everything is set up) to switch my sound inputs and outputs around, from my main Dolby 7 Speakers when I'm (computer) gaming to my headphones and mike when I'm on Teamspeak to my Jabra speaker-Mic when I'm on Skype, etc,etc,etc.
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  5. #1555
    Quote Originally Posted by dulux-oz View Post
    In my case its because I use Teamspeak, Skype, and Discord (not at the same time, obviously) and I like the convenience of simply clicking on a button (now that everything is set up) to switch my sound inputs and outputs around, from my main Dolby 7 Speakers when I'm (computer) gaming to my headphones and mike when I'm on Teamspeak to my Jabra speaker-Mic when I'm on Skype, etc,etc,etc.
    Yap, it's quite Handy with so many outputs.

    There's a lot stuff which is still not Wirkung correctly. I've tried WMP as the third instance for Backgrounds but once I start playing i.e. a campfire sound it starts just okay but after 10-15 sec the sound get's kinda distorted and almost silent. If I turn up the VM slider I can hear the sound but very "virtual".

    And the different sound levels from the syrinscape App is also a bit of a problem. But I will figure something out.

  6. #1556
    I got this working great with 5e, but with pathfinder I cant see a sound flag on the RHS and no sound flags in library either.

  7. #1557
    Trenloe's Avatar
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    Quote Originally Posted by Rusty Kneecap View Post
    I got this working great with 5e, but with pathfinder I cant see a sound flag on the RHS and no sound flags in library either.
    Works OK for me (see screenshot below) - assuming you're referring to PFRPG (first edition).

    Make sure you have both of the extensions enabled - you'll see them in chat window (see the screenshot below and verify you have those versions shown) and then you should see the sounds option at the top of the Library window.

    Attached Images Attached Images
    Last edited by Trenloe; October 4th, 2019 at 15:12.
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  8. #1558
    Quote Originally Posted by Bethor View Post
    Yap, it's quite Handy with so many outputs.

    There's a lot stuff which is still not Wirkung correctly. I've tried WMP as the third instance for Backgrounds but once I start playing i.e. a campfire sound it starts just okay but after 10-15 sec the sound get's kinda distorted and almost silent. If I turn up the VM slider I can hear the sound but very "virtual".

    And the different sound levels from the syrinscape App is also a bit of a problem. But I will figure something out.
    Bethor, it sounds like maybe there is something going on in the setup. Happy to help if you want, just let me know. Also, just as an aside, the latest update to Voicemeeter Potato (I think you have to download from twitter or their facebook page), has a brickwall limiter on each strip. What that means is you can left click on the "volume" of a strip (or fader) and pull it down, you will see that it becomes highlighted. You can drag in down for the syrinscape strip for example and limit that output so that it will never go above say +5 db.

    It isn't a perfect solution but it will make sure syrinscape never goes above a certain volume, even for the one-shot sounds.
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  9. #1559
    Quote Originally Posted by Gwydion View Post
    Bethor, it sounds like maybe there is something going on in the setup. Happy to help if you want, just let me know. Also, just as an aside, the latest update to Voicemeeter Potato (I think you have to download from twitter or their facebook page), has a brickwall limiter on each strip. What that means is you can left click on the "volume" of a strip (or fader) and pull it down, you will see that it becomes highlighted. You can drag in down for the syrinscape strip for example and limit that output so that it will never go above say +5 db.

    It isn't a perfect solution but it will make sure syrinscape never goes above a certain volume, even for the one-shot sounds.

    The limiter would be a little workaround with the different sound levels of syrinscape, so I could scale it to 100% and limit it back to maybe 80% within VM. But I don't know if I keep using syrinscape for the ambience stuff and action sounds.

    With the normal syrinscape player it's not possible to set favourites or build an new tab where I can "save" different sounds for certain campaigns. I will try and test it in the next weeks or so and see if it's ok or just annoying.
    Yesterday I've played a few sounds and the players thought the monsters are burping haha XD

    I will have a look at that potatoe VM nonetheless. Thanks again

  10. #1560
    Quote Originally Posted by Bethor View Post
    The limiter would be a little workaround with the different sound levels of syrinscape, so I could scale it to 100% and limit it back to maybe 80% within VM. But I don't know if I keep using syrinscape for the ambience stuff and action sounds.

    With the normal syrinscape player it's not possible to set favourites or build an new tab where I can "save" different sounds for certain campaigns. I will try and test it in the next weeks or so and see if it's ok or just annoying.
    Yesterday I've played a few sounds and the players thought the monsters are burping haha XD

    I will have a look at that potatoe VM nonetheless. Thanks again
    You're correct on the normal player (which is the only one I use). I'm sure you know this, but you can create a custom campaign so that at least only the soundsets that you want to have available in your sessions are the only ones visible to you. That helps me a lot. Still not the same as being able to copy only individuals oneshot sounds, etc. , but it helps...
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b

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