STAR TREK 2d20

View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
  1. #1441
    I have Syrinscape, DOE Base, DOE Sounds, and a bunch of linked sounds that were all working quite nicely in FG via chat or manual press from in FG. I push this to my players through Discord and a second instance of Discord.

    About a week ago, during the weekend games I GM, I noticed that my FG integrated sounds stopped working with Syrinscape. It was the same with the game I ran last night. If I manually trigger sounds in Syrinscape, it comes through to the players. THe issue seems to be something that is now different in FG. I double-checked that the sound option is still showing as "on." I don't believe I changed anything, like loading any new extensions when the issue was noticed last weekend. Is anyone else having similar issues? Did something change in one of last week's FG updates? Thank you for any info and help you can provide.

  2. #1442
    rob2e's Avatar
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    Quote Originally Posted by paladiusdarkhelm View Post
    I have Syrinscape, DOE Base, DOE Sounds, and a bunch of linked sounds that were all working quite nicely in FG via chat or manual press from in FG. I push this to my players through Discord and a second instance of Discord.

    About a week ago, during the weekend games I GM, I noticed that my FG integrated sounds stopped working with Syrinscape. It was the same with the game I ran last night. If I manually trigger sounds in Syrinscape, it comes through to the players. THe issue seems to be something that is now different in FG. I double-checked that the sound option is still showing as "on." I don't believe I changed anything, like loading any new extensions when the issue was noticed last weekend. Is anyone else having similar issues? Did something change in one of last week's FG updates? Thank you for any info and help you can provide.
    It has come to my attention that Syrinscape third-party integration is BROKEN. Not just for FG but for ALL 3rd parties. The solution (for now) is to roll back your Syrinscape version to the previous version. The last FIVE versions are available on their website. You should stick with the older version until they get that sorted.
    rob2e - Join me on Discord!
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  3. #1443
    Thank you, Thank you, Thank you, Rob2e. I have been spending the last 3 days trying to get this to work with absolutly no luck. After uninstalling the new version and going to the next older version all is in working order.

  4. #1444
    rob2e's Avatar
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    Quote Originally Posted by Merell View Post
    Thank you, Thank you, Thank you, Rob2e. I have been spending the last 3 days trying to get this to work with absolutly no luck. After uninstalling the new version and going to the next older version all is in working order.
    You can thank Gwydion for bringing it to MY attention.
    rob2e - Join me on Discord!
    Become a Patron!
    Follow me on the Twitters
    Come watch the Twitches... twitch.tv/rob2e
    Also my YouTube Channel
    Available on the FORGE
    My Dungeon Master's Guild Material

  5. #1445
    Well than, Thank you also Gwydion!

  6. #1446
    Quote Originally Posted by Merell View Post
    Well than, Thank you also Gwydion!
    We are a team here!
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  7. #1447
    Thanks you all! I'll roll back one at a time to find the version that works.

  8. #1448
    Quote Originally Posted by rob2e View Post
    You can thank Gwydion for bringing it to MY attention.
    Has anyone brought it to Benjamin's (Syrinscapes) attention?
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  9. #1449
    Quote Originally Posted by dulux-oz View Post
    Has anyone brought it to Benjamin's (Syrinscapes) attention?
    Yes. They are aware and working on it.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  10. #1450
    Hi All,

    The new version of Syrinscape (released today 27 May 2019, version 1.4.3) is correctly working with the DOE:Sound.

    Note the as i write this the Sci-Fi Player has been updated on the Syrinscape Download page, but the Fantasy Player has not - yet! So make sure you are downloading v1.4.3 as v1.4.2 does NOT work.

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

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