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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #1411

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    Quote Originally Posted by dberkompas View Post
    You can make things a lot easier on yourself if you use the DTRGP desktop app, when you run it, it will only pull down files updated since the last time you ran it.

    I believe at the moment, there is only a Windows version.


    Dave
    Not true. There is a Mac version that works great. I use it all the time, and it works great.

  2. #1412
    dulux-oz's Avatar
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    Actually, no, its not an update, its a new edition - think of it like a magazine: every month a new edition of the magazize comes out and you buy your copy (or not).

    Or, if you prefer, think of it this way - each month (or so) there is a new collection of Soundlinks for the SoundSets released during the previous month - Soundlinks that have never existed before. As a special bonus, Soundlinks from previous editions are included as well, so that you don't have to have a whole bunch of Modules open at once - they're all nice and tidy together.

    I don't think anyone should have an issue with this - its only $5 each monthly edition, which is less than the price of a good cup of coffee. People have gotten to use the DOE:Sound for free, and it takes several hours to produce each monthly edition - I think that's worth $5/month, don't you?

    Cheers
    Last edited by dulux-oz; April 14th, 2019 at 03:45.
    Dulux-Oz

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  3. #1413
    I'm having trouble getting this to work. Host side seems to work fine, can link to chat, auto, soundboards. Client side doesn't seem to get triggers from host.

    Sound activates on host, but nothing on client from an auto-chat miss or hit (visible rolls and actors)
    Client has soundboard and clicks a button: Host gets sound/music, client gets nothing
    If the host drag and drops a Sound link to the chat, a client can click it and get sound from SyrinScape, but it doesn't play automatically for anyone

    Tried with fresh 5E campaign with no other modules loaded. Running 4.2.2 and latest FG
    Last edited by GeneralChaos; April 20th, 2019 at 02:57.

  4. #1414
    dulux-oz's Avatar
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    Quote Originally Posted by GeneralChaos View Post
    I'm having trouble getting this to work. Host side seems to work fine, can link to chat, auto, soundboards. Client side doesn't seem to get triggers from host.

    Sound activates on host, but nothing on client from an auto-chat miss or hit (visible rolls and actors)
    Client has soundboard and clicks a button: Host gets sound/music, client gets nothing
    If the host drag and drops a Sound link to the chat, a client can click it and get sound from SyrinScape, but it doesn't play automatically for anyone

    Tried with fresh 5E campaign with no other modules loaded. Running 4.2.2 and latest FG
    Is the client and the host on the same physical machine? Do you have Syrinscape loaded on the client (as well as the host), and if so, do you have Sounds turned ON on the client (as well as the host)?
    Dulux-Oz

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  5. #1415
    Different computer. I did not check if it was enabled on client, forgot there are a few settings client can set for themselves. Done, working. Thanks!

  6. #1416
    dulux-oz's Avatar
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    Quote Originally Posted by GeneralChaos View Post
    Different computer. I did not check if it was enabled on client, forgot there are a few settings client can set for themselves. Done, working. Thanks!
    Excellent! Glad we got things sorted.
    Dulux-Oz

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  7. #1417
    Sgain's Avatar
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    Latest version of FG seems to have broken this. Running BASE v3.2.1 and Sound v4.2.2 with CoreRPG rulest v3.3.7.
    Ultimate license owner.
    I use FG online as well as at the tabletop. I usually stream my games; Savage Worlds - Sat at 6, Sunday at 2 and 6pm and 5e on Monday at 6:30 pm Pacific time. Look for 7thSim on Twitch!

  8. #1418
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    Quote Originally Posted by Sgain View Post
    Latest version of FG seems to have broken this. Running BASE v3.2.1 and Sound v4.2.2 with CoreRPG rulest v3.3.7.
    Unlikely since these versions have all been out for some months. Can you tell us what problems you are having and if you are using any other extensions other than DOEs and what ruleset you are running?

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  9. #1419
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    Crap! Seems that some of my extensions are causing the problem. Thanks for reminding me to check those.
    Ultimate license owner.
    I use FG online as well as at the tabletop. I usually stream my games; Savage Worlds - Sat at 6, Sunday at 2 and 6pm and 5e on Monday at 6:30 pm Pacific time. Look for 7thSim on Twitch!

  10. #1420
    Is there any way to take a sound from another source and get a sound link to use in the DOE extension? I'm looking to add more sound effects, and although SyrinScape has some, many of them are set on timers so that I can't trigger them automatically, just once (for example, a character hearing a cough in a darkened room as they step in). To continue the example, SyrinScape has a great "coughs" sound in the Jade Temple, but whenever I set it up as a Custom Mood, it copies all of the dead air as well, so even when I trigger it from within DOE, I can't be sure when the sound will actually get around to playing, which is NOT helpful.
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