View Poll Results: How should Autosounds Trigger?
- Voters
- 49. You may not vote on this poll
Multiple Choice Poll.
Thread: DOE: Sound Extension
-
August 8th, 2018, 01:34 #1201
- Join Date
- Mar 2017
- Posts
- 23
For Chat Sounds you program based on what comes across the chat for the player. For Example if the players roll an athletics check this would come across the chat window: [SKILL] Athletics [PROF]. You would then use that as your trigger for whatever sound link you wanted to play when your players rolled an athletics skill they were proficient in.
-
August 8th, 2018, 01:36 #1202
- Join Date
- Jul 2018
- Posts
- 14
A perfect Answer!!! Thank you
-
August 8th, 2018, 01:44 #1203
I created a YouTube video that might help too. You can view it here:
https://youtu.be/yQJzMimNgSULive stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
-
August 8th, 2018, 03:57 #1204
- Join Date
- Jul 2018
- Posts
- 14
DOE: Sound Extension
So I've installed the Extension, installed and running Syrianscape, installed and setup Voicemeeter and VB Aux cable and set up a couple of basic sounds in my Sound Bar on FG. I even set up Hangouts to to get its sound through voicemeeter.
My problem is, I still cant hear or preview the sounds while in FG and its kind of bringing me down. I'd like to add sounds to my stories but I need to hear them and know that they;ll work.
Any thoughts?
Edit by Moderator: I moved this post to this more appropriate threadLast edited by dulux-oz; August 8th, 2018 at 04:11.
-
August 8th, 2018, 04:11 #1205
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
-
August 8th, 2018, 10:42 #1206
- Join Date
- Nov 2015
- Posts
- 29
I'm having the same problem here. Everything is installed and setup but I can't hear anything from inside FG (Sound option is On) when I click the sound links. I used this Extension without problems with my old machine, but I changed it a few months ago and now it doesn't seem to work properly...
-
August 8th, 2018, 11:34 #1207
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
-
August 8th, 2018, 19:08 #1208
- Join Date
- Jul 2018
- Posts
- 14
Hi Dulux-Oz,
I appreciate your help with this. I have the Sound turned on in my settings and I am able to reproduce sounds through Syrinscape. As far as "make up a new "test" soundlink with a fresh 3PI link", do you mean create a test sound in Syrinscape and paste the link into my Sound bar in FG? If so, I will try that as soon as I get home. At work right now :-)
-
August 8th, 2018, 19:40 #1209
No, I mean create a new Soundlink Record in the DOE: Sound and copy one of Syrinscape's 3PI URIs into it, then click on the newly created Soundlink and see if you get any sound. If you don't, then let us know which 3PI URI you were using and provide us with a screenshot of the Soundlink record and the FG Options windows. We should be able to work out what's going on from there.
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
-
August 8th, 2018, 23:21 #1210
- Join Date
- Jul 2018
- Posts
- 14
Hi Dulux-Oz,
I followed your instructions and created a new Soundlink Record in the DOE: Sound and copied one of Syrinscape's links into it, The link looked like this:
syrinscape-fantasy:elements/YnJpbmRvbC10b3duOjo2LWhvcnNl/play/
I took screenshots of my setup and each step. In steps 7 and 8 I tried to play the sound through FG and still could not hear anything, but when I play the sound through Syrinscape I hear it quite clearly
Thread Information
Users Browsing this Thread
There are currently 3 users browsing this thread. (0 members and 3 guests)
Bookmarks