5E Product Walkthrough Playlist

View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
  1. #1061

    Join Date
    Nov 2017
    Location
    North Carolina, USA
    Posts
    266
    OK, thats where you're losing me. How do I specify the delay is for the second sound?

  2. #1062
    Quote Originally Posted by greybeardgunner70 View Post
    OK, thats where you're losing me. How do I specify the delay is for the second sound?
    Put the Delay value in the 2nd Sound's Sound Record.

    If the 2nd Sound (from your attached image) is coming from a pre-built library, then you will have to use the information contained with the Record and construct a new Sound Record with the appropriate Sound and desired Delay.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
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  3. #1063

    Join Date
    Nov 2017
    Location
    North Carolina, USA
    Posts
    266
    Success!! ok, got it. I was thinking all the "programming" occurred in the same window. Thanks for your help.

    Keep up the great work!

  4. #1064
    Quote Originally Posted by greybeardgunner70 View Post
    Success!! ok, got it. I was thinking all the "programming" occurred in the same window. Thanks for your help.

    Keep up the great work!


    Excellent! Glad we got it sorted.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  5. #1065

    Join Date
    Nov 2017
    Location
    North Carolina, USA
    Posts
    266
    OK, one more...

    I want to create a STATUS: Dying sound chain (scream, followed by victory music). But it keeps getting overridden by the EFFECT: Unconscious trigger of someone passing out. And I cant find that in the listed sounds anywhere (so I can disable it). Any idea how I can turn the Unconscious sound off or work around it?
    Last edited by greybeardgunner70; March 28th, 2018 at 01:02.

  6. #1066
    Quote Originally Posted by greybeardgunner70 View Post
    OK, one more...

    I want to create a STATUS: Dying sound chain (scream, followed by victory music). But it keeps getting overridden by the EFFECT: Unconscious trigger of someone passing out. And I cant find that in the listed sounds anywhere (so I can disable it). Any idea how I can turn the Unconscious sound off or work around it?
    OK, so there are no "default" sounds in the DOE: Sound - all sounds that you hear are ones that someone has created (either you or someone else in a Library) and which are currently loaded. So if you didn't create the "problem" sound record then I'd check any librabry you've got open - if its Rob2e's library then I'd look at an Autosound or one of the ChatSounds being the culprit.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  7. #1067
    Lord Kavos's Avatar
    Join Date
    Jun 2013
    Location
    Deception Bay, Queensland
    Posts
    718
    Hi Dulux Oz, love this extension, keep thinking of more sound triggers to set up...

    I have a question regarding the magic characters, trying (failing) to understand them. I have been setting up weapon attack & damage sounds, but as players tend to put in prefixes for their weapons (eg. +1 keen scimitar) what character do I use for the prefix so I can have the scimitar sound trigger for any scimitar attack/damage chat?

    Cheers
    Ultimate License
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  8. #1068
    Erin Righ's Avatar
    Join Date
    May 2016
    Location
    Vernon, BC, Canada
    Posts
    396
    Tell them to write it, "Scimitar, +1 Keen"
    Two roads diverged in the woods and I, I took the one less traveled, and that has made me hopelessly lost!

  9. #1069
    Hi,

    I am having some problems trying to get the extension to work, Fantasy Grounds won't trigger the sound playback on Syrinscape. There are no red X's or anything, the base and sound extensions are loaded.
    I checked that the "sound" configuration is on but when I click the sound link nothing happens, no errors or anything, with or without Syrinscape running.

    Any ideas?

    Thanks!

  10. #1070
    Vass_Dts's Avatar
    Join Date
    Feb 2017
    Location
    Greece & Iceland, depending on the time of year.
    Posts
    81
    Are you running MacOS?

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