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View Poll Results: How should Autosounds Trigger?

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  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
  1. #1551
    Do you mind if i ask why using Voicemeeter? I've tried using it but now i only use the cable. Works fine and there's no need to change so many settings...

  2. #1552
    Quote Originally Posted by theMaXX View Post
    Do you mind if i ask why using Voicemeeter? I've tried using it but now i only use the cable. Works fine and there's no need to change so many settings...
    In my case its because I use Teamspeak, Skype, and Discord (not at the same time, obviously) and I like the convenience of simply clicking on a button (now that everything is set up) to switch my sound inputs and outputs around, from my main Dolby 7 Speakers when I'm (computer) gaming to my headphones and mike when I'm on Teamspeak to my Jabra speaker-Mic when I'm on Skype, etc,etc,etc.
    Dulux-Oz

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  3. #1553
    Quote Originally Posted by dulux-oz View Post
    In my case its because I use Teamspeak, Skype, and Discord (not at the same time, obviously) and I like the convenience of simply clicking on a button (now that everything is set up) to switch my sound inputs and outputs around, from my main Dolby 7 Speakers when I'm (computer) gaming to my headphones and mike when I'm on Teamspeak to my Jabra speaker-Mic when I'm on Skype, etc,etc,etc.
    Yap, it's quite Handy with so many outputs.

    There's a lot stuff which is still not Wirkung correctly. I've tried WMP as the third instance for Backgrounds but once I start playing i.e. a campfire sound it starts just okay but after 10-15 sec the sound get's kinda distorted and almost silent. If I turn up the VM slider I can hear the sound but very "virtual".

    And the different sound levels from the syrinscape App is also a bit of a problem. But I will figure something out.

  4. #1554
    Rusty Kneecap's Avatar
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    Jul 2017
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    Port Hedland, Western Australia
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    I got this working great with 5e, but with pathfinder I cant see a sound flag on the RHS and no sound flags in library either.

  5. #1555
    Trenloe's Avatar
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    May 2011
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    Colorado, USA
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    33,362
    Quote Originally Posted by Rusty Kneecap View Post
    I got this working great with 5e, but with pathfinder I cant see a sound flag on the RHS and no sound flags in library either.
    Works OK for me (see screenshot below) - assuming you're referring to PFRPG (first edition).

    Make sure you have both of the extensions enabled - you'll see them in chat window (see the screenshot below and verify you have those versions shown) and then you should see the sounds option at the top of the Library window.

    Attached Images Attached Images
    Last edited by Trenloe; October 4th, 2019 at 14:12.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #1556
    Quote Originally Posted by Bethor View Post
    Yap, it's quite Handy with so many outputs.

    There's a lot stuff which is still not Wirkung correctly. I've tried WMP as the third instance for Backgrounds but once I start playing i.e. a campfire sound it starts just okay but after 10-15 sec the sound get's kinda distorted and almost silent. If I turn up the VM slider I can hear the sound but very "virtual".

    And the different sound levels from the syrinscape App is also a bit of a problem. But I will figure something out.
    Bethor, it sounds like maybe there is something going on in the setup. Happy to help if you want, just let me know. Also, just as an aside, the latest update to Voicemeeter Potato (I think you have to download from twitter or their facebook page), has a brickwall limiter on each strip. What that means is you can left click on the "volume" of a strip (or fader) and pull it down, you will see that it becomes highlighted. You can drag in down for the syrinscape strip for example and limit that output so that it will never go above say +5 db.

    It isn't a perfect solution but it will make sure syrinscape never goes above a certain volume, even for the one-shot sounds.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  7. #1557
    Quote Originally Posted by Gwydion View Post
    Bethor, it sounds like maybe there is something going on in the setup. Happy to help if you want, just let me know. Also, just as an aside, the latest update to Voicemeeter Potato (I think you have to download from twitter or their facebook page), has a brickwall limiter on each strip. What that means is you can left click on the "volume" of a strip (or fader) and pull it down, you will see that it becomes highlighted. You can drag in down for the syrinscape strip for example and limit that output so that it will never go above say +5 db.

    It isn't a perfect solution but it will make sure syrinscape never goes above a certain volume, even for the one-shot sounds.

    The limiter would be a little workaround with the different sound levels of syrinscape, so I could scale it to 100% and limit it back to maybe 80% within VM. But I don't know if I keep using syrinscape for the ambience stuff and action sounds.

    With the normal syrinscape player it's not possible to set favourites or build an new tab where I can "save" different sounds for certain campaigns. I will try and test it in the next weeks or so and see if it's ok or just annoying.
    Yesterday I've played a few sounds and the players thought the monsters are burping haha XD

    I will have a look at that potatoe VM nonetheless. Thanks again

  8. #1558
    Quote Originally Posted by Bethor View Post
    The limiter would be a little workaround with the different sound levels of syrinscape, so I could scale it to 100% and limit it back to maybe 80% within VM. But I don't know if I keep using syrinscape for the ambience stuff and action sounds.

    With the normal syrinscape player it's not possible to set favourites or build an new tab where I can "save" different sounds for certain campaigns. I will try and test it in the next weeks or so and see if it's ok or just annoying.
    Yesterday I've played a few sounds and the players thought the monsters are burping haha XD

    I will have a look at that potatoe VM nonetheless. Thanks again
    You're correct on the normal player (which is the only one I use). I'm sure you know this, but you can create a custom campaign so that at least only the soundsets that you want to have available in your sessions are the only ones visible to you. That helps me a lot. Still not the same as being able to copy only individuals oneshot sounds, etc. , but it helps...
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  9. #1559
    Hmm? o.o I haven't seen such an option within the normal Player. I will have another look at it. Thanks for the hint

  10. #1560
    Its not intuitive.. You need to go to the syrinscape website, login, click on "your campaigns" at the very top of the page and then make sure you select fantasy or scifi as you can't create a new campaign when you have "all" soundsets selected. Then type in a new and select new campaign. Then you can drag and drop soundsets to it. When you open your syrinscape player, you can click on the top left and pull up the campaign and then you will see only the soundsets you dropped to the campaign. Keep in mind in my experience sometimes it takes a bit for the syrinscape player to "catch up". Meaning, the campaign might not show up immediately in your player...
    Attached Images Attached Images
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

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