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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
  1. #1471
    Quote Originally Posted by Vigilance View Post
    Yea I have the sound on. I created a test for a roll to hit and I get nothing. 5e works but not starfinder. I also turned on show DM rolls.
    Which version of Syrinscape do you have? There was recently some problem with the third party integration which is fixed already But, while the Syrinscape player notified me about the patch with the broken 3rd party integration, the Syrinscape player didn't notify me about that fix. I only knew it by reading that thread So maybe try to download Syrinscape again (but that might not fix it since it works in 5e for you, but worth a try maybe )
    Last edited by Kelrugem; July 10th, 2019 at 16:13.

  2. #1472
    Trenloe's Avatar
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    Quote Originally Posted by Vigilance View Post
    Yea I have the sound on. I created a test for a roll to hit and I get nothing. 5e works but not starfinder. I also turned on show DM rolls.
    Do any sounds work in a Starfinder campaign? Or it's just the chat sounds that don't work?
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  3. #1473
    Capture.PNG

    this is what I have setup. I can click the icon and sounds plays but when rolling no sound. I have a sceen-shot added.

  4. #1474
    Quote Originally Posted by Vigilance View Post
    Capture.PNG

    this is what I have setup. I can click the icon and sounds plays but when rolling no sound. I have a sceen-shot added.
    OK, so if the sound plays when you click the purple treble clef icon, then sounds are working, so the uissue must be in the trigger string.

    Do you have any extra spaces in the string (or not enough)? Or any full stops (periods) or commas?

    What happens when you type the trigger string into the Chat Box manually (as oppossed to letting FG generate it automatically)?

    What happens when you do the above from a cliennt copy of FG connected to your GM's copy (on your PC or on a separate PC)?
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  5. #1475
    I had a friend connect and still no sound. When creating the sound I copied from the chat exactly what was use for the attack and removed the other text up to rifle. I have tried so many different text and still no sound. When I'm in 5e I get the sound on the rolls.

  6. #1476
    Quote Originally Posted by Vigilance View Post
    I had a friend connect and still no sound. When creating the sound I copied from the chat exactly what was use for the attack and removed the other text up to rifle. I have tried so many different text and still no sound. When I'm in 5e I get the sound on the rolls.
    Did you check the extensions you have loaded with starfinder? Still could be a conflict. If you have any extensions loaded I would take them all off except DOE:Base and DOE: Sound just to make sure that isn't the issue.
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  7. #1477
    Another (maybe stupid) suggestion. I don't know the starfinder ruleset at all but in the option menu, do you have "show rolls" on? Just to make sure the text is actually crossing the internet?
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  8. #1478
    Did you get sorted? Just curious if there was a resolution. Feels like something possibly simple given it is working for you in 5e. Keep us posted!
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

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    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  9. #1479
    Does the "DOM SoundLink Library - a Module of all of the available Syrinscape SoundLinks pre-packaged as DOE: Sound SoundLinks" most recent version already have the links set up for Waterdeep Dragon Heist? Just curious because I have purchased that but just spent all day setting up links to add to the story for the first session in the Yawning Portal. Could have saved myself a ton of time if they are already there.

  10. #1480
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    Quote Originally Posted by wmljohn View Post
    Does the "DOM SoundLink Library - a Module of all of the available Syrinscape SoundLinks pre-packaged as DOE: Sound SoundLinks" most recent version already have the links set up for Waterdeep Dragon Heist? Just curious because I have purchased that but just spent all day setting up links to add to the story for the first session in the Yawning Portal. Could have saved myself a ton of time if they are already there.
    Hi, and welcome to the forums.

    As far as I'm aware the product you are talking about is simply a module of all the sounds from Syrinscape packaged in a single module so that you can drag drop them into your own campaign.

    Also as far as I'm aware no adventure module has anything like sounds set up for them since that would be pretty much impossible due to individual tastes.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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