STAR TREK 2d20

View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
  1. #1271
    Quote Originally Posted by daggerfortysix View Post
    Is this working on Mac?
    The DOE:Sound does, but Syrinscape's 3rd Party Interface doesn't (yet)
    Dulux-Oz

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    ...And it was Delicious!


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  2. #1272
    .... I'll be waiting patiently!

    I just bought your DOM Soundlink-Library Module - September 2018, Rob2e's Sounds Mod, as well as the Syrinscape subscription. I was having difficulties getting things to work and watched your video with Rob2e on All Things Fantasy Grounds. That was the first time anyone stated that it didn't work on the Mac. It is not even mentioned in the Wiki that is does not work on Mac. I'd suggest making that more apparent on the beginning of this thread and on the DM's Guild. I look forward to the possibility of this integration, but recognize the difficulty and likely low demand.
    Last edited by daggerfortysix; October 30th, 2018 at 20:47.
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  3. #1273

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    It will work with Mac is you use parallels virtual machine

  4. #1274
    Thanks for that info. I’ll consider.
    Ultimate License Holder
    Preferred Games: D&D5E
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  5. #1275
    Hi Everyone,

    Just a quick note to let you all know that the DOM SoundLink Library - a Module of all of the available Syrinscape SoundLinks pre-packaged as DOE: Sound SoundLinks - has just had this month's version (November 2018) put up on DM's Guild (here).

    This latest edition now has over 5200 Soundlinks from all 109 Sci-Fi Soundsets and all 264 Fantasy Soundsets.

    Note that you still need Syrinscape to use the Library as it only contains the SoundLinks, not the Syrinscape Sounds themselves.

    Cheers
    Last edited by dulux-oz; November 6th, 2018 at 07:08.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  6. #1276
    Need some advice please. I've got the sounds working (yay!) but I can't seem to wrap my head around the magic characters properly, and without it I'm going to need to make dozens of variations of the same sound. I'm trying to make a universal sneak attack sound for shortswords, bit I have a [Problem Bit] I can't figure out:

    Code:
    [%[]DAMAGE [%(]M[%)][%]] Shortsword[Problem Bit][%[]EFFECTS [%d]d6[%]]
    I have tried [.*] which I *thought* from the instructions would wildcard multiple of any character. Didn't work.

    Also tried [%w*] which I didn't think would work because of the ,'s and +'s. Didn't work.

    So, some advice would be appreciated!

    Edit:

    Bleah. Realised I was using far too many brackets:

    Code:
    %[DAMAGE %(M%)%] Shortsword.*%[EFFECTS %dd6%]
    Seems to be working!
    Last edited by The High Druid; November 25th, 2018 at 21:01.

  7. #1277
    Hi Everyone,

    Just a quick note to let you all know that the DOM SoundLink Library - a Module of all of the available Syrinscape SoundLinks pre-packaged as DOE: Sound SoundLinks - has just had this month's version (December 2018) put up on DM's Guild (here).

    This latest edition now has over 5600 Soundlinks from all 115 Sci-Fi Soundsets and all 281 Fantasy Soundsets.

    Note that you still need Syrinscape to use the Library as it only contains the SoundLinks, not the Syrinscape Sounds themselves.

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  8. #1278
    Hi, On the 3.3.7 beta test, clicking on the sound icon from DOE Sound open a blank window. Returning on the 3.3.6, it works like a charm. I will stay on 3.3.6 as the DOE sound is mandatory for me. Note that i use the French LPacks Extensions, it could be the reason. Thanks for your awesome work.

  9. #1279
    it does it in the SFRPG also..

    I just "know" Dulux-Oz is already on it!
    "Over thinking, over analyzing separates the body from the mind."...MJK... Tool frontman




  10. #1280
    Quote Originally Posted by Bunnyhunt3r View Post
    Hi, On the 3.3.7 beta test, clicking on the sound icon from DOE Sound open a blank window. Returning on the 3.3.6, it works like a charm. I will stay on 3.3.6 as the DOE sound is mandatory for me. Note that i use the French LPacks Extensions, it could be the reason. Thanks for your awesome work.
    Could you please run an update (Moon Wizard updated v3.3.7) and re-test to see if we've fixed things - thanks.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

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