Thread: More re: non-d20 rulesets
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May 29th, 2005, 18:31 #1
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More re: non-d20 rulesets
What I've seen of FG thus far looks great. I was just wondering if anyone had tried to model GURPS rulesets / sheets for their group. Also, how difficult is it to build such things. Thanks!
- Dan
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June 30th, 2005, 20:04 #2
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You are going to run into major problems trying to avoid copyright infringement with GURPS. I understand that SJ Games has an agreement with someone for the rights to distribute online gaming materials, and that they frown on others trying to cut into that agreement.
Matt
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July 1st, 2005, 00:09 #3
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July 1st, 2005, 16:29 #4
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Re: More re: non-d20 rulesets
Originally Posted by dbronson
Some programming experience is good -- language does not matter -- but even just html editing is OK. One weekend of digging throuh the code and playing around should give you good understanding of how the differnt files interact. After that it is just time. Design the changes, recreate the graphics and code away.
Easy? ... that depends. A programmer with some xml experience could do it in a week. A rank novice would be able to add a house rule and change the button graphics in the same time.
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July 26th, 2005, 00:18 #5
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Re: More re: non-d20 rulesets
Originally Posted by dbronson
I' ve tried to make something up. See The Workshop, there is a thread about this "non-d20 system" :-)
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