Thread: d20_graphics.xml
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May 27th, 2005, 02:21 #1
d20_graphics.xml
When you create a new ruleset...
The base.xml file referres to a non-existing file in the d20 folder
called d20_graphics.xml.
what is supposed to be the content of this file??
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May 27th, 2005, 03:38 #2
You may be mistaken
I believe the reference to the file you are speaking of is actually data\graphics.xml, which you can find in the main folder, data subfolder.
though that might help you out....
Ultimate Licence holder
I've had FG for so LONG I DON'T KNOW HOW TO USE IT!
But I'm learning!
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May 27th, 2005, 06:03 #3
Re: d20_graphics.xml
Originally Posted by nix4
To obtain the file, run the resource extractor found in this message. Please, read the notes in the message before running the extractor (UnPak.exe).
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May 27th, 2005, 14:33 #4
Re: d20_graphics.xml
Originally Posted by Ged
What I ended up doing was creating the d20_graphics.xml from the /data/graphics.xml, Then going over every forum entry here than mentioned d20_graphics.xml and adding the appropriate <framespec> tags so that I could actually see recordsheets...
There's allot missing when you simply copy the graphics.xml to d20_graphics.xml (the character sheet for one!)....
I have no idea what else is missing but even when I re-installed my copy of the software to another directory just to see if I somehow deleted this file...it wasn't there...
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May 27th, 2005, 16:31 #5
This sounds pretty mysterious... Just to make sure, did you install Fantasy Grounds with ruleset source files checkbox checked? And after running the UnPak.exe, you do not have the d20_graphics.xml in rulesets\d20 folder?
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May 28th, 2005, 17:04 #6Originally Posted by Ged
Hope that helps, I'm hoping to replace the GUI and I can do most of it but I dont know all the <framespec> entities needed to replace the various parts of the GUI.
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August 30th, 2006, 05:13 #7
- Join Date
- Mar 2006
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I seem to have this problem as well and the link to the UnPak program is no longer valid. Is there a way that I can get the d20_graphics.xml file?
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August 30th, 2006, 12:29 #8
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