STAR TREK 2d20
  1. #1

    Effects still mind

    I have not been able to figure it out for effects like still mind. I am trying to create an effect that will incorporate still mind. Still mind provides a resistance of +2 versus enchantments. Has anyone done this? There are many different effects out there that provide similar effects that have conditions like +4 vs bull rush and so forth. Has anyone compiled a library of all these effects?

  2. #2
    Blackfoot's Avatar
    Join Date
    Oct 2010
    Location
    New Jersey, USA
    Posts
    4,202
    Blog Entries
    4
    Specific effects can't really be created for all cases. FG doesn't really know what an enchantment spell is or what bull rush is. You have to add a modifier or a 1 roll effect that just applies to the specific roll when the specific case arises.
    Full License Operator - You must have a 'Lite' License to play in my games.
    Member and GM in the Fantasy Grounds Pathfinder Society Group.
    PFS Fantasy Grounds Forum
    FG Community Teamspeak Server: ts.fg-con.com
    Interested in Custom Character Portraits and Tokens? Contact me.

  3. #3
    Quote Originally Posted by Blackfoot View Post
    Specific effects can't really be created for all cases. FG doesn't really know what an enchantment spell is or what bull rush is. You have to add a modifier or a 1 roll effect that just applies to the specific roll when the specific case arises.
    So basically specific effects such as the ones listed, adding a modifier would the only way. Now for instance the +4 versus bull rush would be easier to make a -4 modifier to the attack? How would u add a modifier for AC in the modifier section?

  4. #4
    Blackfoot's Avatar
    Join Date
    Oct 2010
    Location
    New Jersey, USA
    Posts
    4,202
    Blog Entries
    4
    Ultimately, running a game is all about the end result, not how you get there... so it's important to get the right results in a way that's most efficient for you to manage. From the GM side.. you can apply modifiers or effects .. generally it's easier to add a modifier. From the player's side.. a lot of times you want to send a message as to where that penalty or modification is coming from... so one roll effects are good because they create a notification... another way to do this.. (which I use all the time).. is to use /mod
    An example of this is 'firing into melee'.. in pf you take a -4 to hit for firing into melee... I do this as
    /mod -4 Firing into Melee
    I then drag this text to a hotkey and rename it so it 'looks pretty' for me. I hit that hotkey and it adds the modifier.. with the text.. when i make my next roll.
    For Stability.. the dwarven ability to avoid bullrush.. i might do (assuming that the GM tells me i'm about to be bull rushed) an effect to add to myself
    Stability;CMD:4
    and make that a one roll effect.. of course it might be easier for the GM just to put a -4 on his attack roll in that instance... both ways work.. it's about which feels smoother in play.
    Full License Operator - You must have a 'Lite' License to play in my games.
    Member and GM in the Fantasy Grounds Pathfinder Society Group.
    PFS Fantasy Grounds Forum
    FG Community Teamspeak Server: ts.fg-con.com
    Interested in Custom Character Portraits and Tokens? Contact me.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in