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  1. #61
    x.y is handled fully, x.y.z only x.y is handled not z.
    A new extension allows to manage extensions updates and is limited with x.y format by FGU.

  2. #62
    Quote Originally Posted by Naurthoron View Post
    x.y is handled fully, x.y.z only x.y is handled not z.
    A new extension allows to manage extensions updates and is limited with x.y format by FGU.
    Sorry if I'm misunderstand, but are you saying there is an update manager to help people keep their extensions up to date?
    All of my extensions use a three-part version number (which is industry standard https://semver.org/ and is even what SmiteWorks uses) and I've never encountered a problem.

  3. #63
    Trenloe's Avatar
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    [QUOTE=bmos;546051]Sorry if I'm misunderstand, but are you saying there is an update manager to help people keep their extensions up to date?/QUOTE]
    It's a third party, unofficial, extension. Details here: https://www.fantasygrounds.com/forum...ods-up-to-date
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #64
    Quote Originally Posted by bmos View Post
    Sorry if I'm misunderstand, but are you saying there is an update manager to help people keep their extensions up to date?
    All of my extensions use a three-part version number (which is industry standard https://semver.org/ and is even what SmiteWorks uses) and I've never encountered a problem.
    I understand but there is a limitation in FGU that goes against this standard unfortunately.
    The extension has been indicated by Trenloe, and the problem lies withing FG handling of versioning, not within the extension.
    It would be therefore nice to play along with the way FG handles versioning and not the standard.

  5. #65
    Hello

    Will this be updated to work in FGU?

    Warren
    Wrandalljr4
    IT System Specialist
    GMing Since 1982
    CUmming, Ga, EST

    Discord - https://discord.gg/MaV42Rf

  6. #66
    Quote Originally Posted by wrandalljr4 View Post
    Hello

    Will this be updated to work in FGU?

    Warren
    The version I posted on pg 6 works with Unity, I've been using for a few weeks

  7. #67
    Thank you so very much :-)
    Wrandalljr4
    IT System Specialist
    GMing Since 1982
    CUmming, Ga, EST

    Discord - https://discord.gg/MaV42Rf

  8. #68
    Quote Originally Posted by MSW View Post
    Attachment 39325

    Hi, I found a small issue with the Legendary Assistang extension.
    https://www.fantasygrounds.com/forum...tant-extension

    Is it difficult to move one of them a little bit to the side?

    Or is it possible to remove the timer from the combat tracker? As a standalone window or something similar..
    Thank you
    I also wrote to the autor of the other extension.
    Hi, The Legendary Assistant extension has moved the "Search" Button to the rigtht. Everything workes now fine. Thanks

  9. #69
    Quote Originally Posted by Zygmunt Molotch View Post
    The version I posted on pg 6 works with Unity, I've been using for a few weeks
    Quote Originally Posted by Zygmunt Molotch View Post
    Hi,

    I'm lazy... anyway enough about me, I just tracked down the first errors spewing out to console

    removing the -- from lines 52, 53, and 54 in window.xml, of the original, 1.0.3 makes it compatible with current release of Unity (albeit it still grumbles about missing fonts, but that's nothing to worry about)

    here's the file 1.0.4 with those changes made for people even lazier...

    if I've done something inappropriate or it still doesn't work... It wasnt me! I deny everything.

    Thank you for fixing this to work with FGU.

    You or anyone here know a way to get it to stop "grumbling" about the missing font?


    I can confirm it works with FGU. Thanks so much.

  10. #70
    Quote Originally Posted by MrDDT View Post
    Thank you for fixing this to work with FGU.

    You or anyone here know a way to get it to stop "grumbling" about the missing font?


    I can confirm it works with FGU. Thanks so much.
    yeah, I can do that, when I get some time from work today, just have to point it at something else

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