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May 30th, 2022, 07:46 #111
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July 19th, 2022, 17:39 #112
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It is covering the menu button in the MGT2E ruleset. Maybe move it over here instead? I haven't seen a ruleset that uses this area or allow it to be edited on where it is placed if that is possible.
TimerPlacement.png
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July 19th, 2022, 19:34 #113
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July 19th, 2022, 19:44 #114
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I was going to edit it, but it is in the vault. I'm pulling it from: https://forge.fantasygrounds.com/shop/items/162/view
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July 19th, 2022, 19:47 #115
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July 19th, 2022, 21:05 #116
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I put the following change in and it is in a good place.
Line 228 and 256 add the condition ' or User.getRulesetName() == "MGT2"'. It will then be suitable for MGT2 for Traveller.
I'll use my code, just let me know if you update the code in Forge so I can remove my extension from my system.
Thanks!
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July 20th, 2022, 04:46 #117
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I can take a look this weekend when I have some time!
if you have an edit, you can submit it via the github!
or if you dont want to just write the edits here, and I'll get to adding it
(ie: how far along on the x axis to move it for that ruleset/layout)Last edited by Zygmunt Molotch; July 20th, 2022 at 04:56.
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July 28th, 2022, 04:22 #118
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I believe I am having a problem with the sound portion of the extension. The timer works fine, but when it ends the player who's turn it is doesn't hear a sound only I do as the GM. The sound I hear is the windows error sound effect, and I don't know if I am missing a setting or something. I am using the latest version of FGU through the launcher, and using the 5e rule set.
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July 28th, 2022, 06:53 #119
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August 17th, 2022, 14:31 #120
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Getting an error since the latest update with the Forge version of the extension:
[WARNING] textcontrol: Could not find font (stencil) in control (timer) in class (ct_combat_timer_host)
functionality still seems ok though.
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