Thread: On Modules
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May 12th, 2005, 15:20 #1
On Modules
I must be inept.
I'm wondering how one creates modules. I haven't found anything on this, and I'm trying to figure out where the controls are in the software. I've seen user-created downloadable modules (which I've unloaded in the modules folder and apparently haven't installed right either), but I'm scrounging around trying to figure out what one does to export material as a module from the game.
Help?
Thanks.
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May 12th, 2005, 15:52 #2
Type
/export [module_filename] [description]
in the chat window.
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May 12th, 2005, 16:09 #3
- Join Date
- Dec 2004
- Location
- Chicago-ish
- Posts
- 2,234
Ha! I had the same problem. Nice to see I'm in good company!
rv
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May 12th, 2005, 20:21 #4
here is a wrench..
I did just this, and when I go to load it.... FG cannot see the module. The campaign uses a different ruleset, I thought that maybe this is the problem, so I made a test campaign with the ruleset, and nope... still cannot see it. Am I doing something wrong?
SandemanUltimate Licence holder
I've had FG for so LONG I DON'T KNOW HOW TO USE IT!
But I'm learning!
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