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Thread: On Modules

  1. #1

    On Modules

    I must be inept.

    I'm wondering how one creates modules. I haven't found anything on this, and I'm trying to figure out where the controls are in the software. I've seen user-created downloadable modules (which I've unloaded in the modules folder and apparently haven't installed right either), but I'm scrounging around trying to figure out what one does to export material as a module from the game.

    Help?

    Thanks.

  2. #2
    Ged's Avatar
    Join Date
    Aug 2004
    Location
    Finland
    Posts
    673
    Type

    /export [module_filename] [description]

    in the chat window.

  3. #3

    Join Date
    Dec 2004
    Location
    Chicago-ish
    Posts
    2,234
    Ha! I had the same problem. Nice to see I'm in good company!



    rv

  4. #4

    here is a wrench..

    I did just this, and when I go to load it.... FG cannot see the module. The campaign uses a different ruleset, I thought that maybe this is the problem, so I made a test campaign with the ruleset, and nope... still cannot see it. Am I doing something wrong?

    Sandeman
    Ultimate Licence holder

    I've had FG for so LONG I DON'T KNOW HOW TO USE IT!

    But I'm learning!

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