Thread: CoreRPG Question: MoreCore
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December 12th, 2016, 04:05 #11
Instead of /success try /rollover - (example: Stealth /rollover 3d6x12) also create another entry called (You can probably tell I dont know SR very well) Disadvantage (value: /mod -2) and you would first click Disadvantage and then Stealth and it will roll 1d6 only.
Would that work for you?
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December 12th, 2016, 04:38 #12
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- Aug 2016
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- 49
I tried it, it doesnt work the tests require all the 5s and 6s on the dice pool to count the success
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December 12th, 2016, 04:58 #13
so you will need to actually explain the mechanic then. in full.
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December 12th, 2016, 05:17 #14
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- Aug 2016
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Its not that hard player A rolls a dice pool of d6s vs opponents defense dice pool of d6
All 5s and 6s are counted for successes
Ex: 5d6 = 4,3,5,5,6 is 3 success
So if player A has more success then the opponents defense test then the opponent takes damage
Penalties in the game comes in forms of dice penalty, so a -2 means 2 less d6 to roll for the test. Thats where i would like to put the penalties in form of effects
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December 12th, 2016, 08:53 #15
it appears that /rollover is still in my WIP folder for v1.35
it seems to me that /rollover should do what you are describing.... it will go up towards the end of the week.
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December 12th, 2016, 17:50 #16
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Wow thats awesome
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