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  1. #11
    damned's Avatar
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    Instead of /success try /rollover - (example: Stealth /rollover 3d6x12) also create another entry called (You can probably tell I dont know SR very well) Disadvantage (value: /mod -2) and you would first click Disadvantage and then Stealth and it will roll 1d6 only.
    Would that work for you?

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  2. #12
    I tried it, it doesnt work the tests require all the 5s and 6s on the dice pool to count the success

  3. #13
    damned's Avatar
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    so you will need to actually explain the mechanic then. in full.

  4. #14
    Its not that hard player A rolls a dice pool of d6s vs opponents defense dice pool of d6

    All 5s and 6s are counted for successes

    Ex: 5d6 = 4,3,5,5,6 is 3 success

    So if player A has more success then the opponents defense test then the opponent takes damage

    Penalties in the game comes in forms of dice penalty, so a -2 means 2 less d6 to roll for the test. Thats where i would like to put the penalties in form of effects

  5. #15
    damned's Avatar
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    it appears that /rollover is still in my WIP folder for v1.35
    it seems to me that /rollover should do what you are describing.... it will go up towards the end of the week.

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  6. #16

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