STAR TREK 2d20
Page 1 of 2 12 Last
  1. #1

    No-Profession Profession

    Has anyone made a personal extension perhaps, for adding this to the Profession List? Or is there a way I could do this myself as an Extension?

  2. #2
    This would only require a module to do it. Let me see what I can do since it is in Character Law as an optional rule.

  3. #3

  4. #4
    Try this module for the No Profession profession. It should add it to the list and automatically determine the skill costs for the primary and secondary skills. I couldn't find a cost for Power Point Development so I set it to 2/6 since I figured it was either that or 3/6. I will try to add it to the Character Law module in a future update.

  5. #5

  6. #6
    JohnD's Avatar
    Join Date
    Mar 2012
    Location
    Johnstown ON
    Posts
    5,320
    Blog Entries
    1
    Otherwise known as the Everyman in RMSS if I remember correctly. Nice.
    "I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."

    - John Diefenbaker

    RIP Canada, February 21, 2022

  7. #7
    Quote Originally Posted by JohnD View Post
    Otherwise known as the Everyman in RMSS if I remember correctly. Nice.
    Actually it is Layman but close enough. I am working on an adventure at the moment so just happened to have the RMSS book in front of me.

  8. #8
    So if my campaign, if I wanted to have another class, lets call it a Meister, I could piggy back off this module and do the following?

    Add a <costs> for each skill like below:
    <costs>
    <noprofession type='string'>1/*</noprofession>
    <meister type='string'>1/*</meister>
    </costs>

    and modify the class list by making this change?

    <professions>
    <noprofession>
    <name type='string'>No Profession</name>
    <realm type='string'>Pick One</realm>
    </noprofession>
    <meister>
    <name type='string'>Meister</name>
    <realm type='string'>Pick One</realm>
    </meister>
    </professions>

  9. #9
    Quote Originally Posted by Senoj View Post
    So if my campaign, if I wanted to have another class, lets call it a Meister, I could piggy back off this module and do the following?

    Add a <costs> for each skill like below:
    <costs>
    <noprofession type='string'>1/*</noprofession>
    <meister type='string'>1/*</meister>
    </costs>

    and modify the class list by making this change?

    <professions>
    <noprofession>
    <name type='string'>No Profession</name>
    <realm type='string'>Pick One</realm>
    </noprofession>
    <meister>
    <name type='string'>Meister</name>
    <realm type='string'>Pick One</realm>
    </meister>
    </professions>
    Yes, you can.

  10. #10

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in