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  1. #1

    No-Profession Profession

    Has anyone made a personal extension perhaps, for adding this to the Profession List? Or is there a way I could do this myself as an Extension?

  2. #2
    This would only require a module to do it. Let me see what I can do since it is in Character Law as an optional rule.

    Rolemaster Classic for FG Wish List - http://rm4fg.idea.informer.com/

  3. #3

  4. #4
    Try this module for the No Profession profession. It should add it to the list and automatically determine the skill costs for the primary and secondary skills. I couldn't find a cost for Power Point Development so I set it to 2/6 since I figured it was either that or 3/6. I will try to add it to the Character Law module in a future update.
    Attached Files Attached Files

    Rolemaster Classic for FG Wish List - http://rm4fg.idea.informer.com/

  5. #5

  6. #6
    JohnD's Avatar
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    Otherwise known as the Everyman in RMSS if I remember correctly. Nice.
    DMing since February 1979. FGC & FGU Ultimate License holder.

    Currently GMing:
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    Thanks for 8+ years of gaming via FG my friends (AD&D 2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e).

    There/Their/They're are all different words and do not mean the same thing.

  7. #7
    Quote Originally Posted by JohnD View Post
    Otherwise known as the Everyman in RMSS if I remember correctly. Nice.
    Actually it is Layman but close enough. I am working on an adventure at the moment so just happened to have the RMSS book in front of me.

  8. #8
    So if my campaign, if I wanted to have another class, lets call it a Meister, I could piggy back off this module and do the following?

    Add a <costs> for each skill like below:
    <costs>
    <noprofession type='string'>1/*</noprofession>
    <meister type='string'>1/*</meister>
    </costs>

    and modify the class list by making this change?

    <professions>
    <noprofession>
    <name type='string'>No Profession</name>
    <realm type='string'>Pick One</realm>
    </noprofession>
    <meister>
    <name type='string'>Meister</name>
    <realm type='string'>Pick One</realm>
    </meister>
    </professions>

  9. #9
    Quote Originally Posted by Senoj View Post
    So if my campaign, if I wanted to have another class, lets call it a Meister, I could piggy back off this module and do the following?

    Add a <costs> for each skill like below:
    <costs>
    <noprofession type='string'>1/*</noprofession>
    <meister type='string'>1/*</meister>
    </costs>

    and modify the class list by making this change?

    <professions>
    <noprofession>
    <name type='string'>No Profession</name>
    <realm type='string'>Pick One</realm>
    </noprofession>
    <meister>
    <name type='string'>Meister</name>
    <realm type='string'>Pick One</realm>
    </meister>
    </professions>
    Yes, you can.

    Rolemaster Classic for FG Wish List - http://rm4fg.idea.informer.com/

  10. #10

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