Thread: Castle Ravenloft Battlemaps
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August 19th, 2018, 00:08 #71
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- Aug 2018
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Hi, These files wont open on my computer. Is there a special program that I need to view them? Thanks
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August 19th, 2018, 00:14 #72
Welcome to the forums.
The maps are in the Fantasy Grounds library module format - for opening within Fantasy Grounds.
Information on these available here: https://www.fantasygrounds.com/wiki/...erview#Modules and here: https://www.fantasygrounds.com/wiki/index.php/Library
You could also change the .mod file extension to .zip and then unzip the files to look at the contents.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 30th, 2020, 04:24 #73
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- May 2018
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Hey, I was adding LOS (just got FGU) and would share them with you FGU users out there if possible. However, when I was working, I found what appear to be errors in the Castle Lvl 3 map... for example 4.03.19 K19 Grand Landing is nowhere to be seen. Did you alter the maps to facilitate the transition to 2D? If I can figure this out, I will keep going, and will be happy to share the maps with line of sight - if possible.
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April 30th, 2020, 15:59 #74If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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April 30th, 2020, 17:00 #75
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- May 2018
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Do you know if there's a way to share my maps after adding line of sight Etc? Would that even work? I'd be happy to post them here for provide them to you if you're using fantasy grounds Unity.
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May 2nd, 2020, 01:22 #76
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- May 2020
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Thanks so much everyone!
And i would definitely appreciate LOS maps if someone can make them.
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May 2nd, 2020, 10:49 #77If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 2nd, 2020, 18:21 #78
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- May 2018
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OK I will do that when I finish them. Unfortunately, when I try to add the encounter NPCs to the map I am getting an error in FGU, and am working with support to resolve this, but when I finish all the maps I will absolutely return here to share those maps.
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May 7th, 2020, 19:56 #79
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- May 2018
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I finished the LOS process, but as I used the maps from a similar post made on the Cartographer's Guild, I wanted to wait until I got permission to hand over that user's modified maps first. Here's a link to the vanilla maps I have edited:
https://www.cartographersguild.com/s...ad.php?t=40541
Should I get permission from the creator, I will be back with the files. Should I not get permission, I will request the creator post them on the Cartographer's guild, and will return here with a link.
PS - I also went to great lengths putting in all the pins. Will that carry over? If not, users can expect several hours pinning the maps themselves, so I sure hope that carries over.
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May 9th, 2020, 20:40 #80
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- May 2018
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I've sent a PM to Gumyr on Cartographer's Guild asking if it's OK to post LOS variants of his 2D Strahd maps. I will return when I get a reply. I sure hope the pins I meticulously added to the maps will carry over - that was one of the most challenging aspects of doing this - all those staircases!
Also, Zacchaeus: I don't know what you mean by "map module"... these were just images I imported into the game in a rather clunky fashion one by one using the FGU guide. It's not a consolidated package or anything like that, unless FGU does that itself after I added them.Last edited by PerfectConsumer; May 9th, 2020 at 20:44.
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