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  1. #391
    damned's Avatar
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    Quote Originally Posted by Fenrizwolf View Post
    OK I am going insane right now.

    Is there any list of how to or syntax for this?

    There is no manual in the Project, the wiki is empty and the download does not have anything either.

    Everybody just seems to magically know how to use this and google give me nothing.

    Am I taking crazypills?

    Is there ANY tutorial or how to on this?

    Even Just a class.txt to reverse engineer the syntax would help.
    Its not a supported tool.
    Some of the architecture at the backend has changed since this stopped being supported.
    You are better off using FG to create the content.
    If you need a reference manual then that is documented in the wiki.

  2. #392
    Zacchaeus's Avatar
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    Quote Originally Posted by Fenrizwolf View Post
    That helps a bit. Thank you.

    But that is only for Classes as far as I can see.

    Moreso how would one do choices (for example fighting style)
    As damned says this tool is what it is. If you are looking to create classes, backgrounds and races then I'd suggest having a look at the videos in this list. For NPCs there's NPC engineer, and that does spells as well.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #393
    Quote Originally Posted by Fenrizwolf View Post
    OK I am going insane right now.

    Is there any list of how to or syntax for this?

    There is no manual in the Project, the wiki is empty and the download does not have anything either.

    Everybody just seems to magically know how to use this and google give me nothing.

    Am I taking crazypills?

    Is there ANY tutorial or how to on this?

    Even Just a class.txt to reverse engineer the syntax would help.
    Hey there, just to let you know that this is not an official tool and it's still a work in progress. However due to IRL limitations I've not been able to look at it.

    And unfortunately there is no manual at this time as well.
    My Project : FG5EParser LINK

    Current Projects : Revamped FG5eParser v2!

  4. #394
    Are there any plans to make this extension based so it can work for all platforms?

  5. #395
    Quote Originally Posted by Ken L View Post
    Are there any plans to make this extension based so it can work for all platforms?
    That was the intended plan, however from what Damned mentioned there have been changes to FG, which invalidates this work, whats more I really dont have the time like I did previously to really complete this now.
    My Project : FG5EParser LINK

    Current Projects : Revamped FG5eParser v2!

  6. #396
    Been using par5e for awhile but haven't used the #si; feature to make packs for over a year. Tried to make some new pre built packs but they don't auto add the items when a PC buy's one.
    I've looked at what previous posts have said, tried a test file to make sure, but so far no go.
    Has an update over the last year stopped this from working? Any help would be appreciated.

    Test Code:
    #@;ADVENTURING GEAR
    #th;Item;Cost;Weight
    #st;Equipment Packs
    Burglar Pack;16 gp;50 lb.
    #st;Standard
    Backpack;2 gp;5 lb.
    Ball Bearings;1 gp;2 lb.
    Bell;1 gp;-
    Candle:1 cp;-
    Crowbar;2 gp;5 lb.

    Burglar Pack. A bag full of stuff.
    #si;Backpack;Ball Bearings;Bell;Candle;Crowbar;
    A nice meal, A good drink and a bar fight..... It's a good day.

  7. #397
    Zacchaeus's Avatar
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    Quote Originally Posted by Shogar View Post
    Been using par5e for awhile but haven't used the #si; feature to make packs for over a year. Tried to make some new pre built packs but they don't auto add the items when a PC buy's one.
    I've looked at what previous posts have said, tried a test file to make sure, but so far no go.
    Has an update over the last year stopped this from working? Any help would be appreciated.

    Test Code:
    #@;ADVENTURING GEAR
    #th;Item;Cost;Weight
    #st;Equipment Packs
    Burglar Pack;16 gp;50 lb.
    #st;Standard
    Backpack;2 gp;5 lb.
    Ball Bearings;1 gp;2 lb.
    Bell;1 gp;-
    Candle:1 cp;-
    Crowbar;2 gp;5 lb.

    Burglar Pack. A bag full of stuff.
    #si;Backpack;Ball Bearings;Bell;Candle;Crowbar;
    If you are talking about par5e rather than the parser which is what this thread is about then that hasn't been available publicly for a very long time and is now well out of date due to many, many changes to the way the 5e ruleset works.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  8. #398
    It's been a while that I even remembered this thread..

    @zac can you please close this thread and inform people on the first page that it was discontinued please?

    Don't want people wondering what happened to this app.
    My Project : FG5EParser LINK

    Current Projects : Revamped FG5eParser v2!

  9. #399
    Zacchaeus's Avatar
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    Done
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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