Thread: Fantasy Grounds 5E Parser
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August 9th, 2017, 19:49 #291
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No I'll try v2
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August 9th, 2017, 22:11 #292
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No luck v2 works but when I go to parse says it's done but load the mod file into fantasy grounds it's empty
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August 10th, 2017, 09:22 #293
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August 10th, 2017, 12:14 #294
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August 10th, 2017, 17:43 #295
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v0.4-alpha is now out, please follow the details in the first post to get there.
More tabs have been added. Some of them have been removed temporarily.
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August 10th, 2017, 19:32 #296
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August 11th, 2017, 06:23 #297
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August 12th, 2017, 09:53 #298
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August 12th, 2017, 21:28 #299
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Seems to be working no errors but the mod files are empty for some reason starting to think something on my end interfering with parsing of this beautiful looking app ill keep using Par5e for right now till i can get it figured out on my free time since i do have that just have to watch the copy past formating
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August 13th, 2017, 04:54 #300
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Okay so can you let me know what steps you have taken? Perhaps I can let you know what needs to be done.
1) Select the pages you want
2) Select the path that you want to use [This will create blank text files]
3) Input your data and save. [After clicking Save, make sure you check the text file to see if the data in in there, otherwise there is a problem here itself.]
4) Add the parser page, you should see certain paths already mapped correctly to the functions. If they are not you can use the select button and select the correct paths
5) You have the option of using the default path or manually entering a path as to where your .mod will go
6) Parse!
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