Thread: Fantasy Grounds 5E Parser
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December 20th, 2016, 04:07 #211
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It's probably another character I need to escape from the code. I think it's a ":" that's not been converted correctly.
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December 20th, 2016, 09:02 #212
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Need a little bit of insight if anyone can spare it. How do treasure parcels look in official modules.
If I follow along the lines of par5e all you would get are empty templates when you check the items out. However if I had to create the parcel using elements from say the SRD and export to the module, the xml file shows that the item actually gets duplicated in the treasure parcel entry. I'm not really sure how it needs to work per se from a parser point of view
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December 20th, 2016, 11:30 #213
From an AL adventure (all but one parcel removed for brevity):
Code:<treasureparcels> <category name="" mergeid="DDLE5 - A Great Upheaval" baseicon="5" decalicon="0"> <id-00018> <coinlist> <id-00001> <amount type="number">0</amount> <description type="string">PP</description> </id-00001> <id-00002> <amount type="number">0</amount> <description type="string">GP</description> </id-00002> <id-00003> <amount type="number">0</amount> <description type="string">EP</description> </id-00003> <id-00004> <amount type="number">0</amount> <description type="string">SP</description> </id-00004> <id-00005> <amount type="number">0</amount> <description type="string">CP</description> </id-00005> </coinlist> <itemlist> <id-00001> <cost type="string">311 gp</cost> <count type="number">1</count> <description type="formattedtext"> <h>Description</h> <p>This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.</p> <p>If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.</p> <p>Placing a <i>bag of holding </i>inside an extra dimensional space created by a <i>handy haversack </i>, <i>portable hole </i>, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.</p> </description> <isidentified type="number">1</isidentified> <locked type="number">1</locked> <name type="string">Bag of Holding</name> <nonid_name type="string">Bag</nonid_name> <nonidentified type="string">A bag made of brighly colored pieces of cloth sewn together with fine thread and with a leather strap.</nonidentified> <properties type="string">Magic</properties> <rarity type="string">Uncommon</rarity> <spells> <id-00001> <link type="windowreference"> <class></class> <recordname></recordname> </link> <name type="string">Bag of Holding</name> </id-00001> <id-00002> <link type="windowreference"> <class></class> <recordname></recordname> </link> <name type="string">Bag (H)</name> </id-00002> </spells> <type type="string">Wondrous Item</type> <weight type="number">15</weight> </id-00001> <id-00002> <ac type="number">0</ac> <bonus type="number">0</bonus> <count type="number">10</count> <description type="formattedtext"> <p>One pinch of the pixie dust can substitute for the material components of any enchantment spell of 3rd level or lower. The pixie dust has other magical effects as well. If a pinch of pixie dust is sprinkled on a creature, roll percentile dice and consult the Pixie Dust table to determine the effect.</p> <linklist> <link class="table" recordname="tables.id-00001">Table - Pixie Dust</link> </linklist> </description> <isidentified type="number">1</isidentified> <istemplate type="number">0</istemplate> <locked type="number">1</locked> <name type="string">Pixie Dust</name> <type type="string">Treasure</type> <weight type="number">0</weight> </id-00002> </itemlist> <locked type="number">1</locked> <name type="string">07.00 Day 3: The Howling Hatred</name> <temp> </temp> </id-00018> </category> </treasureparcels>
I never claimed to be sane. Besides, it's more fun this way.
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December 20th, 2016, 11:35 #214
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Ah it does need to be copied over. Welp treasure parcels just became a big job.
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December 20th, 2016, 15:03 #215
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Has anyone tried to get this to work on a Mac. I have CrossOver, but haven't got to work. Is this written in .net and if so what version?
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December 20th, 2016, 15:07 #216
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December 20th, 2016, 15:09 #217
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What did they use to get it to run on a Mac? Thanks.
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December 20th, 2016, 15:11 #218
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No idea really, however if someone has indeed managed to get it to run, I'm sure you'll find an answer here.
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December 20th, 2016, 15:23 #219
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I believe that MS has a preview of visual studio that runs on a Mac. Do you have the source code posted some where? Thanks.
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December 20th, 2016, 15:28 #220
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You can find the repo here (click me)
Just note that if you are going to build the code via the repo mentioned above you would have access to additional functionalities that are not yet documented, so don't get confused in case you see extra options and what not.
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