Thread: Fantasy Grounds 5E Parser
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November 14th, 2016, 20:27 #111
I was hoping for a GUI that had a template to fill out and where I could just cut and paste the text from the write-ups.
Probably just was being too lazy and trying to avoid learning XML mark-up. Will just have to learn it, I guess.
With a UA every week for a while, an way to use class parser would be very helpful.Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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November 15th, 2016, 03:37 #112
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That's exactly what's coming up. Look back here later I'll most likely get it done just some testing left now from my side
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November 16th, 2016, 02:12 #113
Have you given any thought to adding reference parsing functionality too? Really nice job on the Class and Creature parsers.
Patrick
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Currently Running (rotating home campaigns): Hobgoblins, Orcs, and Kobolds, Oh My! (5E), The Enemy Within (WFRP)
Currently Playing: Castle Zagyg (Labyrinth Lord), The Forgotten Temple of Tharizdun (AD&D)
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November 16th, 2016, 04:42 #114
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If you're taking about zal and zl tags then yes some of them are already implemented.
If you're talking about the reference manual section in the module then that's a yes as well. I am going module by module until I manage to get the entire parser working. However do note that this takes a lot of time and fabricating a ui is actually more tedious than just the parser itself. And coupled with the fact that I primarily get to work with this mostly on weekends it's taking a lot longer.
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November 16th, 2016, 07:07 #115
I have figuring out par5e on my list in the theory that it will help to learn this program as well. Hopefully you can do a short user instruction as well as part of the GUI.
Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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November 16th, 2016, 12:35 #116
I'm talking about the reference manual section for creating rule reference manuals. I write code for a living and I can appreciate the time you have invested in putting this together. Luckily, it is much easier to put together an UI in WPF, especially if you aren't needing to do anything fancy to start. I'm currently working on creating the ruleset and modules for Swords & Wizardry and if I can find time between work, grad school, other miscellaneous adulting, and finishing the S&W work, I would be glad to help. I'm not sure if you are interested in forking your code on github or not, but I figured I would offer. Much like you, my time is limited and I work on things as I have a few spare minutes here and there.
In the meantime, I'll continue to use par5e. It is a bit finicky but it works well enough.
Anyway, thanks again for putting this together. Your work is appreciated.
Patrick/ZhernPatrick
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Currently Running (rotating home campaigns): Hobgoblins, Orcs, and Kobolds, Oh My! (5E), The Enemy Within (WFRP)
Currently Playing: Castle Zagyg (Labyrinth Lord), The Forgotten Temple of Tharizdun (AD&D)
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November 16th, 2016, 12:50 #117
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You're welcome to fork it! WPF is what I wanted but it was too difficult to work with since I had no prior info on.
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November 16th, 2016, 13:03 #118
Okay, sounds good. I'll take a look at it. I believe I saw the link to your github somewhere but I can't recall where. Mind sharing it again?
What are you thinking about for UI if not WPF? There aren't many alternatives anymore for a windows app.Patrick
Ultimate License Holder
Currently Running (rotating home campaigns): Hobgoblins, Orcs, and Kobolds, Oh My! (5E), The Enemy Within (WFRP)
Currently Playing: Castle Zagyg (Labyrinth Lord), The Forgotten Temple of Tharizdun (AD&D)
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November 16th, 2016, 13:58 #119
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The link is on the front page and I'm not sure the code is optimized to work with WPF since I'm aware you need the mvvm format.
The ui I'm using currently is just simply windows forms
EDIT: Just in case you cannot find it CLICK ME.Last edited by kp9911; November 16th, 2016 at 14:42.
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November 16th, 2016, 14:52 #120
Thanks! I'll take a look at it. It might be easy enough to refactor so that WPF integration is easy. However, if you have already started on UI creation then I will look into the other parsing functionality.
Again, great job putting this all together!Patrick
Ultimate License Holder
Currently Running (rotating home campaigns): Hobgoblins, Orcs, and Kobolds, Oh My! (5E), The Enemy Within (WFRP)
Currently Playing: Castle Zagyg (Labyrinth Lord), The Forgotten Temple of Tharizdun (AD&D)
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