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  1. #121
    Thanks! I'll take a look at it. It might be easy enough to refactor so that WPF integration is easy. However, if you have already started on UI creation then I will look into the other parsing functionality.

    Again, great job putting this all together!
    Patrick

    Ultimate License Holder
    Currently Running (rotating home campaigns): Hobgoblins, Orcs, and Kobolds, Oh My! (5E), The Enemy Within (WFRP)
    Currently Playing: Castle Zagyg (Labyrinth Lord), The Forgotten Temple of Tharizdun (AD&D)

  2. #122
    UI creation for Classes and NPC's is practically done, I may take a look at reference section or the story section next. The goal of my parser is simple and has 3 main corner stone functions

    1) It has a UI to aid any users with the markup (either applied or automatic)
    2) It supports existing RAW files that were used for par5e (Apart from #ZAL links everything else should be the same)
    3) To keep up with FG's ever changing goodness! (If something like this is even possible lol)

    Where the code is concerned I have used Strongly typed classes since it really helps a lot when building the XML's required for the modules.
    My Project : FG5EParser LINK

    Current Projects : Revamped FG5eParser v2!

  3. #123
    UI for classes has been released! User guide included in the .RAR.

    Front page has been updated accordingly. Enjoy folks!
    My Project : FG5EParser LINK

    Current Projects : Revamped FG5eParser v2!

  4. #124
    UI for classes has been released!
    Thanks.

  5. #125
    I seem to have stumbled upon a problem... The #abh; tag which basically indicates that the line is a Archtype Name gets placed on the last feature before it, so in other words the last feature of that class does not parse properly. You can see the feature name however when you click on it you cannot see the feature description.

    Immediate walk around can be to simply edit the word file and shift #abh; to the next line.

    Happy parsing!
    My Project : FG5EParser LINK

    Current Projects : Revamped FG5eParser v2!

  6. #126

    Join Date
    Oct 2014
    Location
    Switzerland
    Posts
    238
    I get an error when trying to parse a class file with a cleric class. The file parses fine with Par5e.
    error fg5eparser.jpg

    Thanks for any help

    (The german message means: Index out of array-range)
    Last edited by Thegroo; November 19th, 2016 at 02:57.

  7. #127
    Okay here are some things you can check initially.

    First thing would be to make sure there are no line breaks between the text of the classes. The only line break should be to differentiate between two classes.

    Make sure all your features and ability features have proper levels assigned to them.

    Edit : remove any zal zl type links as well from the input file.
    Last edited by kp9911; November 19th, 2016 at 04:51.
    My Project : FG5EParser LINK

    Current Projects : Revamped FG5eParser v2!

  8. #128

    Join Date
    Oct 2014
    Location
    Switzerland
    Posts
    238
    Quote Originally Posted by Thegroo View Post
    I get an error when trying to parse a class file with a cleric class. The file parses fine with Par5e.
    error fg5eparser.jpg

    Thanks for any help

    (The german message means: Index out of array-range)
    Ok found that one: an #abf was missing the level

  9. #129

    Join Date
    Oct 2014
    Location
    Switzerland
    Posts
    238
    Found a bug/feature:

    If there is a ' in a feature-name, it wont parse.

    Bye the way, thanks for your work

  10. #130
    Alright I'll look into that, would just need to add ' to the list of things to convert.
    My Project : FG5EParser LINK

    Current Projects : Revamped FG5eParser v2!

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