Thread: Module for Modfiers
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March 27th, 2016, 09:49 #1
Module for Modfiers
Using the CoreRPG is it possible to make a module that would populate the modifiers section, and if so what is the best way in doing this?
I did a search for modules and modifiers but nothing seemed to resonate here. Any samples would be great.
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March 27th, 2016, 12:52 #2
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March 28th, 2016, 13:51 #3
awesome thanks damned will work on it during the week.
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March 31st, 2016, 04:42 #4
Works brilliantly, thanks once again for this.
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March 31st, 2016, 05:00 #5
Also guys thanks to damned, so now I knew what to look for. If people wish to include TABLES to their CoreRPG in a module.
Use the code below in the moduleLast edited by Ardem; March 31st, 2016 at 05:03.
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March 31st, 2016, 07:37 #6
Woot!
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March 31st, 2016, 17:27 #7
FYI - You can use the standard module export functionality to create modules with tables: https://www.fantasygrounds.com/wiki/...#Module_Export Much easier than hand coding Tables in XML.
You can't export modifiers this way, so damned's template module is good for modifiers.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 1st, 2016, 00:56 #8
Good to know the last time I looked at exporting I never saw that new field called table, is that locked down to CoreRPG only. Either way great to know.
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April 1st, 2016, 01:52 #9
It should be in any CoreRPG based ruleset. It's the bottom of the list so be sure to scroll down to see it.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 2nd, 2016, 11:23 #10
Sorry to revive an old thread, but I'm wondering about this mod. Isn't PFRPG/3.5E based on CoreRPG? In other words, shouldn't this module be usable in a PFRPG campaign?
I went in and changed the ruleset to 3.5E, and then I could see it... but that's not the real question.
I don't understand the point of your post Ardem (I think Trenloe might have addressed it in his post, but I didn't quite understand that either ;-). You created a second download, with the same name, Modifiers.mod. I see that it has additional modifiers, but what does it provide that is different from damned's Modifiers.mod (besides the additional modifiers)?
And, how does Trenloe's post relate to all this? Are you, Trenloe, pointing out that Tables are now exportable? But, why is the 'Modifiers' table excepted? Is it because it's not really a table, but part of the Modifiers window?
Just tryin' to keep it all straight...
Also, is there a more lengthy list of Modifiers? I have seen other possibilities, like 'favored enemy' as an example. Is there a such a thing as a complete list of PFRPG Modifiers?
Thanks.
- s.west
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