Thread: 7Th Sea Second Edition
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March 14th, 2016, 03:27 #1
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7Th Sea Second Edition
Is anyone working on making a 7th Sea 2nd ed. for fantasy grounds?
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March 14th, 2016, 03:29 #2
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Maybe once the books are actually out.
Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
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July 23rd, 2016, 15:27 #3
I'm currently running it with one remote player. I'll probably eventually do something just to handle the dice and a very rudimentary character sheet, but not a full conversion. However I'm hoping someone beats me to it.
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July 23rd, 2016, 16:08 #4
Hi Brenn what are the main dice mechanics?
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July 24th, 2016, 11:46 #5
7th Sea 2E
He uses D10
- The sum of + Skills Attributes determines the amount of D10 you will roll.
- Every 10 plus guarantees me a success (Raise), as well as all 10 rolled naturally.
Example:
Say I have BRAWN (3) + Weaponry (2) and go attack with my saber, the sum assures me the scroll 5D10
Say this scroll I have obtained the following values 10,2,4,10,4 ie got 3 hits (3 Raises)
-Porém If I have the level of expertise in a given 3 can choose to re-roll.
-Porém If I have the level of expertise in 4 with 2 hits every 15 points from the rolls
- But if I have the level of expertise in 5 to 10 naturally rolled in data allows me to blow the dice (roll it again and accumulate the vlor acquired it)
-everything Is cumulative.
Example:
Say BRAWN (4) + Weaponry (5)
2,9,3,9,8,4,4,3,6
9 + 4 + 2 = 15
3 + 9 + 3 = 15
8 + 4 + 4 = 16
ie got 6 Raises and could still rerolar of the data if you want to, and would get a hit with the 10
natural and would explode and a hit with the sums which added values give 10.[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
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July 24th, 2016, 11:56 #6
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Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
Find me on G+ to get in on one-shots, check out my YouTube and Twitch channel and follow me on Twitter @Mask_of_Winter
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July 24th, 2016, 12:54 #7
Unfortunately yako2020 I think some of that got lost in translation...
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July 24th, 2016, 15:25 #8
7th Sea uses 10-sided disse to help arbitrate the success of most actions the characters take. Whenever there is an uncertain outcome for an action, the GM tells the players to roll a handful of dice, add up the numbers, and tell her the result. This total determines the degree of success or failure.
• At 3 Ranks, you gain the ability to reroll any single die when you take a Risk using that Skill
• At 4 Ranks, you gain the ability to earn 2 Raises per set by creating sets of 15, rather than only 1 Raise per set for creating a set of 10.
• At 5 Ranks, all dice that roll a 10 explode, allowing you to roll an additional die and add it to your total.
Better?[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
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July 24th, 2016, 19:50 #9
This was maked using photoshop, because I don´t know programing
Attachment 14809 Attachment 14810[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
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July 25th, 2016, 00:02 #10
So (excluding Death Spiral) you roll either:
10d10
15d10
15d10 and explode the 10s?
What is a success?
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