Thread: token idea
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January 10th, 2006, 19:02 #11
I'm kind of inclined to agree with festivus. We played our first game on sunday night and while we do plan to improve our tokens, we don't want to get hung up on maps and tokens where a good descriptive paragraph will do.
That said,adding the ability to select and rotate multiple tokens would be welcome. Just that simple functionality would let you drop facing rings, or armor or shields or whatever you want onto another token and then move them simultaneously. (Or grab the party and throw them in the whirlpool...)Last edited by Ablefish; January 10th, 2006 at 20:54.
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January 10th, 2006, 20:32 #12
But the "armor, rings, facing, etc" are kind of dependant upon the game system you play? And considering how FG is made that you could plug in any rule set to a game you like, how could they build in support for all the different variations of "area markers" for tokens?
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January 10th, 2006, 20:38 #13Originally Posted by dLANbandit
You know, draw out a box with the mouse pointer and everything in the box gets 'selected' and then you can move/rotate the selected tokens as per normal.
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January 10th, 2006, 20:45 #14
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I guess I was only thinking of d20 games, where those things are not so important, and maintaining the simplicty that brought me to purchase Fantasy Grounds to begin with.
I could see in something like what you describe being useful for a tank game having the turret pointable.
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January 11th, 2006, 01:41 #15Originally Posted by festivus
But I am yet to get a free moment to render the stupid things, keep getting side tracked by the stuff I put off over christmass and new years.
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