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  1. #1

    New ruleset update in beta testing

    Dakadin has submitted an update to the Rolemaster Classic product. In order to get more feedback before release, we are posting in the Test channel.

    You can access this versions by selecting Test mode in the FG Settings, and re-updating.

    Regards,
    JPG

  2. #2
    Changes in Rolemaster Classic v1.7
    Highlights
    Token Enhancements
    • Targeting can now be done using the FG regular token targeting as long as the Combat Tracker is open.
    • Attack rolls can now be dropped on tokens to resolve the attacks against that target
    • Effects can now be dropped on Tokens.
    Phased Combat
    • Added Combat Round Phase support to the Combat Tracker
    • Added Preference for Number of Phases to Include (Only works with 1-9 phases per round)
    • Hide Phase Information if 1 Phase is selected in Preferences
    • Defaults to 1 Phase to maintain compatibility with current system
    Combat Tracker Rest Menu
    • A Rest menu has been added to the Combat Tracker menu which has options to rest for 1, 2, 4, 8, 12, or 24 hours or remove all hits, PP, and/or effects. Resting will a set number of hours will recover hits equal to the hours rested and all PP if resting for at least 8 hours.
    Stat Generation, Stat Gain and Skill Development Improvements
    • Error messages have been added to handle situations where the Apply button is pressed before all the rolls have completed in the Stat Generation and Stat Gain windows.
    • Summary chat messages have been added when clicking the Apply button in the Stat Generation and Stat Gain windows.
    • Summary messages now appear in chat when adding or removing ranks in the Skill Development window.
    Other Changes
    • Attack rolls can now be dropped on the name of entries in the Combat Tracker. This will select the entry as the target and roll the attack.
    • Attack rolls can now be made with no target selected
    • A new radial menu option (Reset Round to 1) has been added to the menu of the Combat Tracker which will reset the combat round to 1 and remove the turn completed check box from all the entries in the Combat Tracker.
    • Changed sorting of Combat Tracker entries needs to be more than just Initiative. It now sorts by Initiative, then Quickness bonus, then Quickness temporary stat.
    • Added Preference for x2 and x4 Exhaustion Multipliers based on Damage as per Character Law.
    • Added Preference to update effects at the end of a combatants turn instead of the end of the round.
    • Added Preference to skip combatants at or below zero hits
    • Added Preference to send a message to chat when attack results or critical effects are applied to an entry in the Combat Tracker or a token.
    • Spells can be dragged from other lists to custom spell lists.
    • Fixed – Double clicking Skill Total field produces an error.
    • Fixed – Modules wouldn’t always load for players.
    • Fixed – Distance calculation for diagonal distances
    • Fixed – GM Portrait not showing in chat for calendar messages.
    • Fixed – Custom Spell Lists
    • Fixed – Herbs can't be edited when first added from Character Law.
    • Fixed – Mounts and Transport can't be edited when first added from Character Law.
    • Fixed – Framedefs with dimensions less than the minimum size of 4.
    • Fixed – The skill development window would reset all skills to primary skills if Character Law wasn’t opened.

    Rolemaster Classic for FG Wish List - http://rm4fg.idea.informer.com/

  3. #3

    Optional Rules Extension with RMC v1.7

    You will need to use a new version of the Optional Rules Extension with RMC v1.7. Use Optional Rules v0.4 with RMC v1.7 and Optional Rules v0.1 with RMC v1.6. If you use the wrong extension, the chat messages for apply effects and the rest menu won't work properly.

    The latest version of the extension can be found here: http://www.fantasygrounds.com/forums...691#post176691
    Last edited by Dakadin; June 2nd, 2016 at 04:15. Reason: Edited to use v0.4 and change to attachment to a link to the extension thread.

    Rolemaster Classic for FG Wish List - http://rm4fg.idea.informer.com/

  4. #4

    RMC v1.7 - Stat Generation and Stat Gain

    I put together a basic document explaining how to do Stat Generation and Stat Gain in RMC v1.7. It's been in RMC since v1.5 but I made a few enhancement which should make it more stable and usable. Please let me know if you find any errors in it since I didn't spend too much time proof reading it.

    If you find it useful let me know and I will put together a few more. Just let me know if there are any features in particular you would like to see.
    Attached Files Attached Files

    Rolemaster Classic for FG Wish List - http://rm4fg.idea.informer.com/

  5. #5
    Oh! This is the CoreRpg version?!

  6. #6
    Quote Originally Posted by pauljmendoza View Post
    Oh! This is the CoreRpg version?!
    Not yet. That is still a ways off. This version was initially a bug fix version but then I decided I would add a few other things to make it a bit more worthwhile.

    Rolemaster Classic for FG Wish List - http://rm4fg.idea.informer.com/

  7. #7

  8. #8
    Glad my Extended Bonuses extension still works Our monstrously statted characters survive yet!

  9. #9
    Ardem's Avatar
    Join Date
    Nov 2011
    Location
    Sydney, Australia
    Posts
    779
    This is a great extension being beta testing it and it make battles with more then 5 enemy NPC now viable.

  10. #10
    I noticed an issue with the rest menus when using the Optional Rules extension. In post #3 above, I uploaded a new version (0.3) of the extension to resolve the issues.

    Please let me know if you encounter any issues.

    Rolemaster Classic for FG Wish List - http://rm4fg.idea.informer.com/

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