STAR TREK 2d20
Page 9 of 14 First ... 7891011 ... Last
  1. #81

    Join Date
    Dec 2017
    Location
    Birthplace of Blackmoor
    Posts
    74
    In HeroPoints5e.ext (campaign/record_char.xml)
    it looks like line 64
    local rActor = ActorManager.getActor("pc", window.getDatabaseNode());
    Needs to be changed to
    local rActor = ActorManager.resolveActor(window.getDatabaseNode() );

    due to the deprecation and apparently now removal of ActorManager.getActor
    https://www.fantasygrounds.com/forum...uleset-Updates

    Odd that this worked up to this weeks patch.

    I applied this to the version I have and it is working correctly.

    Scoot
    Last edited by scoot138; July 14th, 2022 at 20:16.

  2. #82
    Morenu's Avatar
    Join Date
    Mar 2020
    Location
    Pennsylvania, USA
    Posts
    551
    Never knew the ext existed... that will be number 65 on our PF1e ext list. I second the request of putting it on forge

    It does throw a small error that doesnt break anything

    PF1e

    Hero points.JPG
    Last edited by Morenu; July 16th, 2022 at 01:12.
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance. Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  3. #83

  4. #84
    Hi! love the extension. looks like the PF1e version might have broke the character sheet formatting recently. not a big deal tho since it still works!
    Capture.PNG

  5. #85

  6. #86
    Ya that looks better! thanks!Capture.PNG

  7. #87
    Not sure this is how this should look...

    Screenshot 2022-08-05 211645.png

  8. #88
    The 5e extension needs to be updated from away from getactor

  9. #89

    Join Date
    Dec 2017
    Location
    Birthplace of Blackmoor
    Posts
    74
    Yep, post #81 is the code change needed to get the dice rolling and not error. BUT, it also has some work to be done to get it to align with the character sheet when you are using other extensions, such as character sheet tweaks. I was able to hack damned's code enough to get it to work in my campaign. The new way of adding things to the char sheet definitely caused some breakage with some of the other ext that I was using, so my get it work fix is truly a hack job

  10. #90
    Quote Originally Posted by damned View Post
    Thanks guys - Ive added the base version to the Forge. Will do 5E version soonish...
    Phew... definitely better than late-ish!

    Thanks @damned for all your contributions!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in