Kobold Press Midgard Bundle
Page 9 of 11 First ... 7891011 Last
  1. #81

    Join Date
    Dec 2017
    Location
    Birthplace of Blackmoor
    Posts
    19
    In HeroPoints5e.ext (campaign/record_char.xml)
    it looks like line 64
    local rActor = ActorManager.getActor("pc", window.getDatabaseNode());
    Needs to be changed to
    local rActor = ActorManager.resolveActor(window.getDatabaseNode() );

    due to the deprecation and apparently now removal of ActorManager.getActor
    https://www.fantasygrounds.com/forum...uleset-Updates

    Odd that this worked up to this weeks patch.

    I applied this to the version I have and it is working correctly.

    Scoot
    Last edited by scoot138; July 14th, 2022 at 20:16.

  2. #82
    Morenu's Avatar
    Join Date
    Mar 2020
    Location
    Pennsylvania, USA
    Posts
    229
    Never knew the ext existed... that will be number 65 on our PF1e ext list. I second the request of putting it on forge

    It does throw a small error that doesnt break anything

    PF1e

    Hero points.JPG
    Last edited by Morenu; July 16th, 2022 at 01:12.
    55+ PF1e extensions I use, with links plus more I have tried.

    Add notes and alphabetize the Action Tab (not on Forge But one of my favorites)

    PF1e Effect List (BETA). PM me to edit. Includes: 3.5 Wiki - Aura Effect - Better Combat Effects - Extended automation and overlays - Live HP - Size Changes - Size Matters - Spell Failure - Remove Effect , and Temporal Fixation

    Discord Tag: Morenu#8382

  3. #83
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    25,338
    Blog Entries
    1
    Thanks guys - Ive added the base version to the Forge. Will do 5E version soonish...

  4. #84
    Hi! love the extension. looks like the PF1e version might have broke the character sheet formatting recently. not a big deal tho since it still works!
    Capture.PNG

  5. #85
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    25,338
    Blog Entries
    1
    Ive pushed a new update to Forge. Let me know if this works better.

  6. #86

  7. #87
    Not sure this is how this should look...

    Screenshot 2022-08-05 211645.png

  8. #88
    The 5e extension needs to be updated from away from getactor

  9. #89

    Join Date
    Dec 2017
    Location
    Birthplace of Blackmoor
    Posts
    19
    Yep, post #81 is the code change needed to get the dice rolling and not error. BUT, it also has some work to be done to get it to align with the character sheet when you are using other extensions, such as character sheet tweaks. I was able to hack damned's code enough to get it to work in my campaign. The new way of adding things to the char sheet definitely caused some breakage with some of the other ext that I was using, so my get it work fix is truly a hack job

  10. #90
    Quote Originally Posted by damned View Post
    Thanks guys - Ive added the base version to the Forge. Will do 5E version soonish...
    Phew... definitely better than late-ish!

    Thanks @damned for all your contributions!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Dune 2d20

Log in

Log in